I know 3 ways:
- enable net_graph 4 in the game and watch the sv part. This number is 
your server fps.
- Connect via HLSW or similar tool use the console enter stats and keep 
on pressing enter. It will show you the server fps etc
- the one i prefere, because you get a nice graph: Change your rcon 
password because the side needs it to measure and enter your data here:
http://www.fpsmeter.org/p,domeas.html 

Eric Greer schrieb:
> This post helps an ass-load.
> So my next question is:  Whats the best way to reliably tell what FPS a
> server is running at?  Is there a way to monitor this?
>
> Thanks!
>
> Eric
>
>
> On Sun, Sep 6, 2009 at 2:23 AM, Ulrich Block <[email protected]> wrote:
>
>   
>> First you can try the fps your kernel can hanlde out of the box by using
>> fps_max 0 . The Debian kernel for example gets you the 1000fps out of
>> the box.
>> For security reasons i rebuild it with only the drivers i need and
>> loadable Modules support disabled (In my opinion the less code you can
>> execute on a server the better).
>> The most important thing is not to get high fps. The most important
>> thing is to get them stable. The most player do not realise a difference
>> between a 300 500 or even 1000 fps server. What they will easy notice is
>> when the serverfps will drop from 950-50 etc....
>>
>> Here is a howto for a RT patched kernel:
>> http://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization
>> Just try out your kernel with the resheduling and idler part of this
>> tutorial. Maybe you get already the results you need with the standart
>> kernel.
>>
>> Eric Greer schrieb:
>>     
>>> This is all really awesome information everyone and I am very
>>>       
>> appreciative
>>     
>>> of all your ime and knowledge... however...
>>>
>>> What does this mean to the guy who hasn't recompiled a linux kenel
>>>       
>> before?
>>     
>>> Right now I'm seting fps_max on the command line to 500. Can I get more
>>>       
>> than
>>     
>>> 500 fps without recompiling?  What settings would that require?
>>>
>>> If I do have to recompile, where do I start learning for that?  How
>>> dangerous is it?
>>>
>>> Thanks again everyone,
>>>
>>> Eric
>>>
>>>
>>> On Sat, Sep 5, 2009 at 7:46 PM, Gary Stanley <[email protected]
>>> wrote:
>>>
>>>
>>>       
>>>> At 09:50 AM 9/5/2009, Joseph Laws wrote:
>>>>
>>>>         
>>>>> I've never cared for the RT patches...but the hi-res timers pre 2.6.24
>>>>> are very solid.
>>>>>
>>>>>           
>>>> RT patches try and reduce the latency of a great multitude of things,
>>>> but the only ones that really count
>>>> are the scheduler latency. The 2.6.22 kernels without CFS are better
>>>> than the newer ones :)
>>>>
>>>> The best mainline kernels are the 2.4 series, because nanosleep will
>>>> busy wait.
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>         
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