This was the point where the server got the defunct state in the past. This 
is possible the fix.


> As a quick update, the is definitely happening when a game ends and
> people leave the server.  The fork completely stops responding for about
> 30 seconds.  Is this one of those matchmaking "improvements" perhaps?
>
> David A. Parker wrote:
>> Hello,
>>
>> I ahve noticed this three times in the last few hours.  One of my L4D
>> forks will stop responding to A2S_INFO queries and appear to be down.
>> When I log in to the server and telnet to the netcon port of the "dead"
>> fork, type "status", wait anywhere from 10 seconds to one minute, and
>> then suddenly I will get the status output and the fork will be back,
>> running as it should.  I haven't been watching too closely, but this
>> seems to happen when a game finishes and people leave the server.
>>
>> Has anyone else seen this?
>>
>>      - Dave
>>
>
> -- 
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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