Hi, when you ban a player with "banid" or "banip", you should use "writeid" and "writeip", too. The last two save a current ban list to file.
writeid = writes steam id bans into banned_user.cfg writeip = writes ip bans into banned_ip.cfg And I would add the following two commands into your server.cfg, too: exec banned_user.cfg exec banned_ip.cfg That the server loads the ban files on startup. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Vegard Mortensen Sent: Thursday, October 01, 2009 5:53 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Banned players are unbanned on server restart Hi Im not sure if this problem has been posted before (I could not find it). I have noticed that Counter-Strike Source servers only store its banned players in memory. So when you restart the server all players are unbanned. Problem: I ban a player via IP using the following in the terminal (You can also ban a player by steamID using banid) addip 0 123.123.123.132 I can now see the banned ip by using listip. Now I restart the server (using quit and starting srcds again). The ip 123.123.123.132 is no longer banned. I thought the banned plaers would be saved in a file something? Does anyone else have this problem and a possible fix? -- Vennlig hilsen Vegard Mortensen Ingame.no _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

