That's very likely the case. So instead of becoming defunct, the fork
takes a bathroom break and then comes back. Awesome.
It's also worth noting that about half the time this happens, I get the
message "Could not establish connection to Steam servers" in the fork's
console when it comes back to life, but this does not seem to affect
anything (the fork still gets players and works as expected).
- Dave
Ronny Schedel wrote:
> This was the point where the server got the defunct state in the past. This
> is possible the fix.
>
>
>> As a quick update, the is definitely happening when a game ends and
>> people leave the server. The fork completely stops responding for about
>> 30 seconds. Is this one of those matchmaking "improvements" perhaps?
>>
>> David A. Parker wrote:
>>> Hello,
>>>
>>> I ahve noticed this three times in the last few hours. One of my L4D
>>> forks will stop responding to A2S_INFO queries and appear to be down.
>>> When I log in to the server and telnet to the netcon port of the "dead"
>>> fork, type "status", wait anywhere from 10 seconds to one minute, and
>>> then suddenly I will get the status output and the fork will be back,
>>> running as it should. I haven't been watching too closely, but this
>>> seems to happen when a game finishes and people leave the server.
>>>
>>> Has anyone else seen this?
>>>
>>> - Dave
>>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>>
>
>
> _______________________________________________
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--
Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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