This happens when a player upgrades a teleporter while it's charging. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of DontWannaName! Sent: Thursday, October 15, 2009 3:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available
and EmitSound: pitch out of bounds = 284 (or any random #) Both have been happening for a long time and I dont know how they affect the game. On Thu, Oct 15, 2009 at 3:21 PM, DontWannaName! <[email protected]>wrote: > I am still getting this spammed in my client console: > > > Model '(null)' doesn't have attachment 'trail' to attach particle system > 'rockettrail' to. > > > On Thu, Oct 15, 2009 at 1:25 PM, ics <[email protected]> wrote: > >> Doesn't fix custom particle issue and i think it does not fix the hud >> error either. For the rest, it works if record demo and stop fails. >> >> -ics >> >> Donnie Newlove kirjoitti: >> > There's a workaround for most HUD problems as well, try the >> > hud_reloadscheme command. >> > >> > On Thu, Oct 15, 2009 at 1:02 AM, ics <[email protected]> wrote: >> > >> >> Yes, old error. You can fix it by starting a demo record and then >> >> stopping it. Another old thing still happening is red having blu hud >> and >> >> vice versa but the most annoying thing is maps that use custom particle >> >> effects. After map changes, all fire and smoke turn into squares and >> >> there is no other way to fix it than for players to restart the game. >> >> There are some pretty nice looking maps that use custom stuff so either >> >> Valve could comment or should the map creators do something different >> so >> >> this bug would not occur? >> >> >> >> -ics >> >> >> >> Ronny Schedel kirjoitti: >> >> >> >>> This is an old error. Could be packet loss (the game does not get the >> signal >> >>> to stop the effects). >> >>> >> >>> >> >>> >> >>>> Just now I was playing KOTH and the after round crit effects (the >> >>>> sparkling) got stuck on all through the next round. I have confirmed >> >>>> with a friend that this is happening to him on KOTH maps too. >> >>>> >> >>>> Maybe this is related to Valve fiddling with the crit code? >> >>>> >> >>>> -TheGeekLord >> >>>> >> >>>> Donnie Newlove wrote: >> >>>> >> >>>> >> >>>>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen < >> [email protected]> >> >>>>> wrote: >> >>>>> >> >>>>> >> >>>>> >> >>>>>> - Fixed a prediction error resulting in mis-predictions of crits >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>> Really now, false crits are finally fixed? Wow. >> >>>>> >> >>>>> Playing as heavy usually get you more than twice as many false crit >> >>>>> streams as real ones, have anyone played for a while and can confirm >> >>>>> that they have not gotten any false crits? >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

