This happens when a player upgrades a teleporter while it's charging.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
DontWannaName!
Sent: Thursday, October 15, 2009 3:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

and

EmitSound: pitch out of bounds = 284 (or any random #)

Both have been happening for a long time and I dont know how they affect the
game.

On Thu, Oct 15, 2009 at 3:21 PM, DontWannaName!
<[email protected]>wrote:

> I am still getting this spammed in my client console:
>
>
> Model '(null)' doesn't have attachment 'trail' to attach particle system
> 'rockettrail' to.
>
>
> On Thu, Oct 15, 2009 at 1:25 PM, ics <[email protected]> wrote:
>
>> Doesn't fix custom particle issue and i think it does not fix the hud
>> error either. For the rest, it works if record demo and stop fails.
>>
>> -ics
>>
>> Donnie Newlove kirjoitti:
>> > There's a workaround for most HUD problems as well, try the
>> > hud_reloadscheme command.
>> >
>> > On Thu, Oct 15, 2009 at 1:02 AM, ics <[email protected]> wrote:
>> >
>> >> Yes, old error. You can fix it by starting a demo record and then
>> >> stopping it. Another old thing still happening is red having blu hud
>> and
>> >> vice versa but the most annoying thing is maps that use custom
particle
>> >> effects. After map changes, all fire and smoke turn into squares and
>> >> there is no other way to fix it than for players to restart the game.
>> >> There are some pretty nice looking maps that use custom stuff so
either
>> >> Valve could comment or should the map creators do something different
>> so
>> >> this bug would not occur?
>> >>
>> >> -ics
>> >>
>> >> Ronny Schedel kirjoitti:
>> >>
>> >>> This is an old error. Could be packet loss (the game does not get the
>> signal
>> >>> to stop the effects).
>> >>>
>> >>>
>> >>>
>> >>>> Just now I was playing KOTH and the after round crit effects (the
>> >>>> sparkling) got stuck on all through the next round. I have confirmed
>> >>>> with a friend that this is happening to him on KOTH maps too.
>> >>>>
>> >>>> Maybe this is related to Valve fiddling with the crit code?
>> >>>>
>> >>>> -TheGeekLord
>> >>>>
>> >>>> Donnie Newlove wrote:
>> >>>>
>> >>>>
>> >>>>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <
>> [email protected]>
>> >>>>> wrote:
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> - Fixed a prediction error resulting in mis-predictions of crits
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>> Really now, false crits are finally fixed? Wow.
>> >>>>>
>> >>>>> Playing as heavy usually get you more than twice as many false crit
>> >>>>> streams as real ones, have anyone played for a while and can
confirm
>> >>>>> that they have not gotten any false crits?
>> >>>>>
>> >>>>> _______________________________________________
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>> >>>>> please visit:
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>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
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>> >>>> please visit:
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>> >>>>
>> >>>>
>> >>>>
>> >>> _______________________________________________
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archives,
>> please visit:
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>> >>>
>> >>>
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>> please visit:
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>> >>
>> >>
>> >
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>> please visit:
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>> >
>>
>>
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>
>
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