Ok updates have been applied both server and client side, but after working fine until 10 minutes ago (19:00 gmt) the server is crashing out on a looping seg fault.
./srcds_run: line 335: 4817 Segmentation Fault $HL_CMD I've run the debug option and nothing in the log file points to any specific problem. I blame the genius idea of running two class upgrades at the same time as hosting a free weekend. Good one! If anyone else is having this problem or knows how to fix it, please let me know :) --- On Fri, 18/12/09, Jason Ruymen <[email protected]> wrote: From: Jason Ruymen <[email protected]> Subject: [hlds_linux] Team Fortress 2 Update Available To: "'[email protected]'" <[email protected]>, "'Half-Life dedicated Linux server mailing list'" <[email protected]>, "'[email protected]'" <[email protected]> Date: Friday, 18 December, 2009, 1:28 A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: New Content - Added new control point map Gorge - Added new capture the flag map Double Cross - Added item crafting - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info) - Added headshot death animations - Added more backstab animations Soldier - Added 35 new Soldier achievements - Added 4 new Soldier items - Added new Soldier Domination lines Demoman - Added 35 new Demoman achievements - Added 3 new Demoman items - Added new Demoman Domination lines Spy - Now pretends to be carrying the weapons & wearables of the target he's disguised as - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat Scout - The Sandman now only stuns on a max range hit (when you hear the cheering) - All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) Minor changes - Added new options to the Multiplayer->Advanced dialog: - Combat text, which displays damage amounts you do to enemies. - Medic auto caller, which automatically shows you nearby friends at low health. - Heal target marker, which better highlights the target your medigun is locked onto. - Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. - Fixed being able to affect friendly pipes with airblast (they would unstick) - Added recharge sound to abilities with a recharge bar - Fixed attachable wearables not staying on ragdolls - Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches - Added jiggle bones for Pyro's chicken hat - Added 2 new game startup songs Community Mapmaker requests: - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented) - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3) Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

