Ok updates have been applied both server and client side, but after working 
fine until 10 minutes ago (19:00 gmt) the server is crashing out on a looping 
seg fault.

./srcds_run: line 335: 4817 Segmentation Fault  $HL_CMD

I've run the debug option and nothing in the log file points to any specific 
problem.  I blame the genius idea of running two class upgrades at the same 
time as hosting a free weekend.  Good one!

If anyone else is having this problem or knows how to fix it, please let me 
know :)



--- On Fri, 18/12/09, Jason Ruymen <[email protected]> wrote:

From: Jason Ruymen <[email protected]>
Subject: [hlds_linux] Team Fortress 2 Update Available
To: "'[email protected]'" <[email protected]>, "'Half-Life 
dedicated Linux server mailing list'" <[email protected]>, 
"'[email protected]'" <[email protected]>
Date: Friday, 18 December, 2009, 1:28

A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post 
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
 
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines 
 
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines 

Spy
 - Now pretends to be carrying the weapons & wearables of the target he's 
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it 
with a hat

Scout
 - The Sandman now only stuns on a max range hit (when you hear the cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing state 
(also removed the damage reduction on them)
 
Minor changes
- Added new options to the Multiplayer->Advanced dialog:
    - Combat text, which displays damage amounts you do to enemies.
        - Medic auto caller, which automatically shows you nearby friends at 
low health.
        - Heal target marker, which better highlights the target your medigun 
is locked onto.
    - Alternative Spy disguise menu, which lets you choose disguises using just 
the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they would unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly spy's 
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs

Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but 
never implemented)
 - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

Jason


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