Yeah we tried that old chestnut just a little while ago.  According to my 
sources the gamedata file update works to a degree but still crashes out after 
a few maps.  Apparently valve will be releasing another update tomorrow morning 
to counter this problem.

Anyway our regular server is still crashing out after just a few minutes so 
we're now removing a few minor buggy plugins that feature once or twice in the 
error logs. 

--- On Fri, 18/12/09, Steven Sumichrast <[email protected]> wrote:

From: Steven Sumichrast <[email protected]>
Subject: Re: [hlds_linux] Team Fortress 2 Update Available
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Date: Friday, 18 December, 2009, 20:15

I was getting the same.  I put the newest SM gamedata on and I've not
had problems now.

On Fri, Dec 18, 2009 at 1:45 PM, Andy Wallace <[email protected]> wrote:
> Ok updates have been applied both server and client side, but after working 
> fine until 10 minutes ago (19:00 gmt) the server is crashing out on a looping 
> seg fault.
>
> ./srcds_run: line 335: 4817 Segmentation Fault  $HL_CMD
>
> I've run the debug option and nothing in the log file points to any specific 
> problem.  I blame the genius idea of running two class upgrades at the same 
> time as hosting a free weekend.  Good one!
>
> If anyone else is having this problem or knows how to fix it, please let me 
> know :)
>
>
>
> --- On Fri, 18/12/09, Jason Ruymen <[email protected]> wrote:
>
> From: Jason Ruymen <[email protected]>
> Subject: [hlds_linux] Team Fortress 2 Update Available
> To: "'[email protected]'" <[email protected]>, 
> "'Half-Life dedicated Linux server mailing list'" 
> <[email protected]>, "'[email protected]'" 
> <[email protected]>
> Date: Friday, 18 December, 2009, 1:28
>
> A required update for Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive the update.  The specific changes include:
>
> New Content
>  - Added new control point map Gorge
>  - Added new capture the flag map Double Cross
>  - Added item crafting
>  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post 
> coming with more info)
>  - Added headshot death animations
>  - Added more backstab animations
>
> Soldier
>  - Added 35 new Soldier achievements
>  - Added 4 new Soldier items
>  - Added new Soldier Domination lines
>
> Demoman
>  - Added 35 new Demoman achievements
>  - Added 3 new Demoman items
>  - Added new Demoman Domination lines
>
> Spy
>  - Now pretends to be carrying the weapons & wearables of the target he's 
> disguised as
>  - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it 
> with a hat
>
> Scout
>  - The Sandman now only stuns on a max range hit (when you hear the cheering)
>  - All shorter hits now force the enemy into the thirdperson fleeing state 
> (also removed the damage reduction on them)
>
> Minor changes
> - Added new options to the Multiplayer->Advanced dialog:
>     - Combat text, which displays damage amounts you do to enemies.
>         - Medic auto caller, which automatically shows you nearby friends at 
> low health.
>         - Heal target marker, which better highlights the target your medigun 
> is locked onto.
>     - Alternative Spy disguise menu, which lets you choose disguises using 
> just the 1-3 keys.
>  - Fixed being able to affect friendly pipes with airblast (they would 
> unstick)
>  - Added recharge sound to abilities with a recharge bar
>  - Fixed attachable wearables not staying on ragdolls
>  - Players no longer see the wearables that are a part of a friendly spy's 
> disguise, fixing various graphical glitches
>  - Added jiggle bones for Pyro's chicken hat
>  - Added 2 new game startup songs
>
> Community Mapmaker requests:
>  - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but 
> never implemented)
>  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
>
> Jason
>
>
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>
>
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