I was getting the same. I put the newest SM gamedata on and I've not had problems now.
On Fri, Dec 18, 2009 at 1:45 PM, Andy Wallace <[email protected]> wrote: > Ok updates have been applied both server and client side, but after working > fine until 10 minutes ago (19:00 gmt) the server is crashing out on a looping > seg fault. > > ./srcds_run: line 335: 4817 Segmentation Fault $HL_CMD > > I've run the debug option and nothing in the log file points to any specific > problem. I blame the genius idea of running two class upgrades at the same > time as hosting a free weekend. Good one! > > If anyone else is having this problem or knows how to fix it, please let me > know :) > > > > --- On Fri, 18/12/09, Jason Ruymen <[email protected]> wrote: > > From: Jason Ruymen <[email protected]> > Subject: [hlds_linux] Team Fortress 2 Update Available > To: "'[email protected]'" <[email protected]>, > "'Half-Life dedicated Linux server mailing list'" > <[email protected]>, "'[email protected]'" > <[email protected]> > Date: Friday, 18 December, 2009, 1:28 > > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > New Content > - Added new control point map Gorge > - Added new capture the flag map Double Cross > - Added item crafting > - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post > coming with more info) > - Added headshot death animations > - Added more backstab animations > > Soldier > - Added 35 new Soldier achievements > - Added 4 new Soldier items > - Added new Soldier Domination lines > > Demoman > - Added 35 new Demoman achievements > - Added 3 new Demoman items > - Added new Demoman Domination lines > > Spy > - Now pretends to be carrying the weapons & wearables of the target he's > disguised as > - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it > with a hat > > Scout > - The Sandman now only stuns on a max range hit (when you hear the cheering) > - All shorter hits now force the enemy into the thirdperson fleeing state > (also removed the damage reduction on them) > > Minor changes > - Added new options to the Multiplayer->Advanced dialog: > - Combat text, which displays damage amounts you do to enemies. > - Medic auto caller, which automatically shows you nearby friends at > low health. > - Heal target marker, which better highlights the target your medigun > is locked onto. > - Alternative Spy disguise menu, which lets you choose disguises using > just the 1-3 keys. > - Fixed being able to affect friendly pipes with airblast (they would > unstick) > - Added recharge sound to abilities with a recharge bar > - Fixed attachable wearables not staying on ragdolls > - Players no longer see the wearables that are a part of a friendly spy's > disguise, fixing various graphical glitches > - Added jiggle bones for Pyro's chicken hat > - Added 2 new game startup songs > > Community Mapmaker requests: > - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but > never implemented) > - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3) > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

