I get the "EmitSound: pitch out of bounds = X" it seems like after getting a kill sometimes, and it'll be a series of about 100 of them all in a row with X increasing by 1 each time. It'll literally scroll a full screen in my console before anything else writes to the log. I haven't paid close enough attention to determine if its the same range of #'s each time, or which circumstances exactly trip it.
On Thu, Oct 15, 2009 at 5:50 PM, DontWannaName! <[email protected]>wrote: > and > > EmitSound: pitch out of bounds = 284 (or any random #) > > Both have been happening for a long time and I dont know how they affect > the > game. > > On Thu, Oct 15, 2009 at 3:21 PM, DontWannaName! <[email protected] > >wrote: > > > I am still getting this spammed in my client console: > > > > > > Model '(null)' doesn't have attachment 'trail' to attach particle system > > 'rockettrail' to. > > > > > > On Thu, Oct 15, 2009 at 1:25 PM, ics <[email protected]> wrote: > > > >> Doesn't fix custom particle issue and i think it does not fix the hud > >> error either. For the rest, it works if record demo and stop fails. > >> > >> -ics > >> > >> Donnie Newlove kirjoitti: > >> > There's a workaround for most HUD problems as well, try the > >> > hud_reloadscheme command. > >> > > >> > On Thu, Oct 15, 2009 at 1:02 AM, ics <[email protected]> wrote: > >> > > >> >> Yes, old error. You can fix it by starting a demo record and then > >> >> stopping it. Another old thing still happening is red having blu hud > >> and > >> >> vice versa but the most annoying thing is maps that use custom > particle > >> >> effects. After map changes, all fire and smoke turn into squares and > >> >> there is no other way to fix it than for players to restart the game. > >> >> There are some pretty nice looking maps that use custom stuff so > either > >> >> Valve could comment or should the map creators do something different > >> so > >> >> this bug would not occur? > >> >> > >> >> -ics > >> >> > >> >> Ronny Schedel kirjoitti: > >> >> > >> >>> This is an old error. Could be packet loss (the game does not get > the > >> signal > >> >>> to stop the effects). > >> >>> > >> >>> > >> >>> > >> >>>> Just now I was playing KOTH and the after round crit effects (the > >> >>>> sparkling) got stuck on all through the next round. I have > confirmed > >> >>>> with a friend that this is happening to him on KOTH maps too. > >> >>>> > >> >>>> Maybe this is related to Valve fiddling with the crit code? > >> >>>> > >> >>>> -TheGeekLord > >> >>>> > >> >>>> Donnie Newlove wrote: > >> >>>> > >> >>>> > >> >>>>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen < > >> [email protected]> > >> >>>>> wrote: > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>>> - Fixed a prediction error resulting in mis-predictions of crits > >> >>>>>> > >> >>>>>> > >> >>>>>> > >> >>>>> Really now, false crits are finally fixed? Wow. > >> >>>>> > >> >>>>> Playing as heavy usually get you more than twice as many false > crit > >> >>>>> streams as real ones, have anyone played for a while and can > confirm > >> >>>>> that they have not gotten any false crits? > >> >>>>> > >> >>>>> _______________________________________________ > >> >>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>>>> please visit: > >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>>> please visit: > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>>> > >> >>>> > >> >>>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>> > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

