We get crashes often at our Linux / Debian based KF servers. The error msg 
reads as below;

Browse: 
KF-Manor?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6
Close TcpipConnection 79.228.231.168:58384 Thu Oct  8 18:18:12 2009
Socket shut down
Collecting garbage
Purging garbage
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1]  ./ucc-bin-real [0x8667597]
[ 2]  [0xf7f4a400]
[ 3]  ./ucc-bin-real [0x8614198]
[ 4]  ./ucc-bin-real [0x86141af]
[ 5]  ./ucc-bin-real [0x86141af]
[ 6]  ./ucc-bin-real [0x861429c]
[ 7]  ./ucc-bin-real [0x8619740]
[ 8]  ./ucc-bin-real [0x861d3a4]
[ 9]  ./ucc-bin-real [0x81c131d]
[10]  ./ucc-bin-real [0x81a9031]
[11]  ./ucc-bin-real [0x81b3669]
[12]  ./ucc-bin-real [0x8163494]
[13]  ./ucc-bin-real [0x804da85]
[14]  /lib32/libc.so.6(__libc_start_main+0xe5) [0xf7cb742d]
[15]  ./ucc-bin-real [0x804b0e1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- 
UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- 
DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup 
<- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel 
<- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 6 GByte 9135 MByte 8389150 KByte 656 Bytes from HD took 
32.543482 seconds (16.831696 reading, 15.711786 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled

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