We get crashes often at our Linux / Debian based KF servers. The error msg reads as below;
Browse: KF-Manor?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6 Close TcpipConnection 79.228.231.168:58384 Thu Oct 8 18:18:12 2009 Socket shut down Collecting garbage Purging garbage Signal: SIGSEGV [segmentation fault] Aborting. Crash information will be saved to your logfile. Developer Backtrace: [ 1] ./ucc-bin-real [0x8667597] [ 2] [0xf7f4a400] [ 3] ./ucc-bin-real [0x8614198] [ 4] ./ucc-bin-real [0x86141af] [ 5] ./ucc-bin-real [0x86141af] [ 6] ./ucc-bin-real [0x861429c] [ 7] ./ucc-bin-real [0x8619740] [ 8] ./ucc-bin-real [0x861d3a4] [ 9] ./ucc-bin-real [0x81c131d] [10] ./ucc-bin-real [0x81a9031] [11] ./ucc-bin-real [0x81b3669] [12] ./ucc-bin-real [0x8163494] [13] ./ucc-bin-real [0x804da85] [14] /lib32/libc.so.6(__libc_start_main+0xe5) [0xf7cb742d] [15] ./ucc-bin-real [0x804b0e1] Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main Exiting. FileManager: Reading 6 GByte 9135 MByte 8389150 KByte 656 Bytes from HD took 32.543482 seconds (16.831696 reading, 15.711786 seeking). FileManager: 0.000000 seconds spent with misc. duties Name subsystem shut down Allocation checking disabled _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

