Server won't launch for me either with the latest update that just got
released a few minutes ago.

On Thu, Oct 22, 2009 at 3:58 PM, Saint K. <[email protected]> wrote:

> We get crashes often at our Linux / Debian based KF servers. The error msg
> reads as below;
>
> Browse:
> KF-Manor?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6
> Close TcpipConnection 79.228.231.168:58384 Thu Oct  8 18:18:12 2009
> Socket shut down
> Collecting garbage
> Purging garbage
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
>
> Crash information will be saved to your logfile.
>
> Developer Backtrace:
> [ 1]  ./ucc-bin-real [0x8667597]
> [ 2]  [0xf7f4a400]
> [ 3]  ./ucc-bin-real [0x8614198]
> [ 4]  ./ucc-bin-real [0x86141af]
> [ 5]  ./ucc-bin-real [0x86141af]
> [ 6]  ./ucc-bin-real [0x861429c]
> [ 7]  ./ucc-bin-real [0x8619740]
> [ 8]  ./ucc-bin-real [0x861d3a4]
> [ 9]  ./ucc-bin-real [0x81c131d]
> [10]  ./ucc-bin-real [0x81a9031]
> [11]  ./ucc-bin-real [0x81b3669]
> [12]  ./ucc-bin-real [0x8163494]
> [13]  ./ucc-bin-real [0x804da85]
> [14]  /lib32/libc.so.6(__libc_start_main+0xe5) [0xf7cb742d]
> [15]  ./ucc-bin-real [0x804b0e1]
> Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <-
> UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <-
> DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <-
> Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <-
> ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
> Exiting.
> FileManager: Reading 6 GByte 9135 MByte 8389150 KByte 656 Bytes from HD
> took 32.543482 seconds (16.831696 reading, 15.711786 seeking).
> FileManager: 0.000000 seconds spent with misc. duties
> Name subsystem shut down
> Allocation checking disabled
>
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