Thank you VALVE for this email, glad to see some companies do care about 
communities and are aware that supporting us only means having thousands 
of people working WITH you, not against you.

(Damn that was hard to not mention this other company "i don't remember 
the name" who just pointed up a finger to their community)


Thx again Milton for this official "guess" !




Milton Ngan a écrit :
> Just from the small scale testing we have seen, the resource requirements are 
> similar. The memory foot print is about the same. CPU looks about the same. I 
> am waiting for the demo to go out to get better data. 
>
> M.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of David Parker
> Sent: Wednesday, October 21, 2009 7:57 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 server requirements
>
> Milton,
>
> Do you happen to have any information about how the resource usage of L4D2 
> compares to L4D?
>
>     Thanks,
>     Dave
>
> ----- Original Message -----
> From: Milton Ngan <[email protected]>
> Date: Wednesday, October 21, 2009 10:41 pm
> Subject: Re: [hlds_linux] L4D2 server requirements
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
>
>   
>> CPU shouldn't be much of an issue. Each game takes on average 10-
>> 15% of a core. There are obviously spikes that go higher. 8 
>> player games don't actually take much more CPU than a 1 player 
>> game because the server is doing less AI work.
>>
>> On these servers, I have between 200-300 people playing at a 
>> time. This is very similar to the player numbers we see when 
>> running TF servers, except we run far fewer TF instances on the 
>> same hardware. 
>>
>> Memory is still an important factor, because if you run out of 
>> RAM, then you will swap and your games will hitch due to I/O 
>> latency. 
>>
>> M.
>> ________________________________________
>> From: [email protected] [hlds_linux-
>> [email protected]] On Behalf Of Midnight 
>> [[email protected]]sent: Wednesday, October 21, 2009 6:26 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D2 server requirements
>>
>> What I'm asking is not how many can you spawn in a given amount of
>> memory, but how many can be actively running with players in them
>> without lagging?  I find that I run out of CPU way before 
>> memory since
>> the game is a CPU hog.
>>
>> Surely you can't run 50 servers with players in them all at the same
>> time right?  So how many can you run at the same 
>> time?  How much cpu
>> does a full 8 player server use?
>>
>> Thanks for your input.
>>
>>
>> Milton Ngan wrote:
>>     
>>> I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core 
>>>       
>> system. So if you only have one, then half that. That being 
>> said, I need at least 10GB of RAM on Linux to achieve this.
>>     
>>> Under Windows, there is no forked mode, so each instance will 
>>>       
>> take up more memory resources. So I would estimate around 16GB 
>> would be required to do the same thing. On a 4GB Windows 2003 
>> system we were supporting around 13 instances quite happily.
>>     
>>> So depending on how much memory you have, it could be that 
>>>       
>> your limit is memory and not CPU.
>>     
>>> M.
>>>
>>> -----Original Message-----
>>> From: [email protected] 
>>>       
>> [mailto:[email protected]] On Behalf Of 
>> Midnight> Sent: Wednesday, October 21, 2009 5:19 PM
>>     
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] L4D2 server requirements
>>>
>>> How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon
>>> 1333MHz?  Seems that I can only run 3-4 per box without people
>>> complaining about lag, that is less than 1 per core.  I 
>>>       
>> see each server
>>     
>>> using around 25-35% CPU of a core and 6-9 of the whole 
>>>       
>> box.  I know this
>>     
>>> is the linux list but I'm running Windows 2008, but I figure 
>>>       
>> it should
>>     
>>> be basically the same.
>>>
>>>
>>> Craig H wrote:
>>>
>>>       
>>>> It'll probably take a little more processing power per fork, 
>>>>         
>> I don't see it
>>     
>>>> as being that substantial of an increase. I'd be amazed if it 
>>>>         
>> is really
>>     
>>>> worth noting.
>>>> _______________________________________________
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>>>>
>>>>
>>>>
>>>>         
>>> _______________________________________________
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>>>       
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>>>       
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>>     
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>>>
>>>
>>>       
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