I think you'll find those saying they are running anything more than 4-8 
"servers" on something like a Dual 3GHz are talking about idle servers.

Here's a nice experiment, go start a L4D lobby (one only) and let it fill. Wait 
for an infected wave and some specials. Look at your CPU usage.

I would tentatively only go as high as 5-6 servers on a Xeon for this reason. 
L4D servers are highly susceptible to loss of frame rate too.

Eric Riemers wrote:
> I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people
> in versus mode people
> started to complain and i indeed could see that the cpu's where maxed out.
> 
> Running on linux debian, but if i hear these story's then it should be
> able to do more no?
> 
> On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <[email protected]> wrote:
>> The night that Nick is referring to was when the Survival pack was 
>> released.  We were running 320 instances of Left 4 Dead across 5 IBM 
>> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the 
>> servers had players on them.  All of the cores were running at 90+% CPU 
>> usage for a few hours.  Each physical server was using around 11-12Gb of
> 
>> RAM for that.
>>
>> We weren't doing anything special configuration wise, Left 4 Dead was 
>> running in a default manner.  Nothing special done OS wise, just a stock
> 
>> install of CentOS.  I played on one of our servers that night and I 
>> didn't notice anything in-game that indicated performance issues.
>>
>>
>> Midnight wrote:
>>> I'm really surprised by these numbers.  I have some pretty finicky 
>>> players who play competitively.  I don't know for sure if it is in
> their 
>>> head or not, but they claim they get lag with 1 game active on a whole 
>>> quad 9550 box which I find hard to believe so I tend to take it with a 
>>> grain of salt.
>>>
>>> I would never dream of running 32 games per quad CPU, that is insane 
>>> density imo.  No offense but I find it amazing that you are getting any
> 
>>> decent performance with the CPU's nearly maxed out, maybe you have some
> 
>>> secret sauce in your system :)  I get complaints after 25% CPU load on 
>>> the box so we run all of ours under that at all times, which means 3-4 
>>> L4D's per box.  They are using 6-9% cpu per game = up to about 40% of a
> 
>>> core on newer hardware.  This could be from tweaking done to the game 
>>> settings.
>>>
>>>
>>>
>>> Nick Turner wrote:
>>>   
>>>> We're running 8 servers per core on 5450s.  64 forks per 2 socket
>>>> server.  16GB is more than enough on Linux.
>>>>
>>>> We've had an entirely server almost full, the CPUs are nearly maxed
> out
>>>> but we didn't get any performance complaints.
>>>>
>>>>
>>>>
>>>>     
>>
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