I think you'll find those saying they are running anything more than 4-8 "servers" on something like a Dual 3GHz are talking about idle servers.
Here's a nice experiment, go start a L4D lobby (one only) and let it fill. Wait for an infected wave and some specials. Look at your CPU usage. I would tentatively only go as high as 5-6 servers on a Xeon for this reason. L4D servers are highly susceptible to loss of frame rate too. Eric Riemers wrote: > I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 people > in versus mode people > started to complain and i indeed could see that the cpu's where maxed out. > > Running on linux debian, but if i hear these story's then it should be > able to do more no? > > On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <[email protected]> wrote: >> The night that Nick is referring to was when the Survival pack was >> released. We were running 320 instances of Left 4 Dead across 5 IBM >> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the >> servers had players on them. All of the cores were running at 90+% CPU >> usage for a few hours. Each physical server was using around 11-12Gb of > >> RAM for that. >> >> We weren't doing anything special configuration wise, Left 4 Dead was >> running in a default manner. Nothing special done OS wise, just a stock > >> install of CentOS. I played on one of our servers that night and I >> didn't notice anything in-game that indicated performance issues. >> >> >> Midnight wrote: >>> I'm really surprised by these numbers. I have some pretty finicky >>> players who play competitively. I don't know for sure if it is in > their >>> head or not, but they claim they get lag with 1 game active on a whole >>> quad 9550 box which I find hard to believe so I tend to take it with a >>> grain of salt. >>> >>> I would never dream of running 32 games per quad CPU, that is insane >>> density imo. No offense but I find it amazing that you are getting any > >>> decent performance with the CPU's nearly maxed out, maybe you have some > >>> secret sauce in your system :) I get complaints after 25% CPU load on >>> the box so we run all of ours under that at all times, which means 3-4 >>> L4D's per box. They are using 6-9% cpu per game = up to about 40% of a > >>> core on newer hardware. This could be from tweaking done to the game >>> settings. >>> >>> >>> >>> Nick Turner wrote: >>> >>>> We're running 8 servers per core on 5450s. 64 forks per 2 socket >>>> server. 16GB is more than enough on Linux. >>>> >>>> We've had an entirely server almost full, the CPUs are nearly maxed > out >>>> but we didn't get any performance complaints. >>>> >>>> >>>> >>>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

