Just from the small scale testing we have seen, the resource requirements are similar. The memory foot print is about the same. CPU looks about the same. I am waiting for the demo to go out to get better data.
M. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of David Parker Sent: Wednesday, October 21, 2009 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements Milton, Do you happen to have any information about how the resource usage of L4D2 compares to L4D? Thanks, Dave ----- Original Message ----- From: Milton Ngan <[email protected]> Date: Wednesday, October 21, 2009 10:41 pm Subject: Re: [hlds_linux] L4D2 server requirements To: Half-Life dedicated Linux server mailing list <[email protected]> > CPU shouldn't be much of an issue. Each game takes on average 10- > 15% of a core. There are obviously spikes that go higher. 8 > player games don't actually take much more CPU than a 1 player > game because the server is doing less AI work. > > On these servers, I have between 200-300 people playing at a > time. This is very similar to the player numbers we see when > running TF servers, except we run far fewer TF instances on the > same hardware. > > Memory is still an important factor, because if you run out of > RAM, then you will swap and your games will hitch due to I/O > latency. > > M. > ________________________________________ > From: [email protected] [hlds_linux- > [email protected]] On Behalf Of Midnight > [[email protected]]sent: Wednesday, October 21, 2009 6:26 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D2 server requirements > > What I'm asking is not how many can you spawn in a given amount of > memory, but how many can be actively running with players in them > without lagging? I find that I run out of CPU way before > memory since > the game is a CPU hog. > > Surely you can't run 50 servers with players in them all at the same > time right? So how many can you run at the same > time? How much cpu > does a full 8 player server use? > > Thanks for your input. > > > Milton Ngan wrote: > > I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core > system. So if you only have one, then half that. That being > said, I need at least 10GB of RAM on Linux to achieve this. > > > > Under Windows, there is no forked mode, so each instance will > take up more memory resources. So I would estimate around 16GB > would be required to do the same thing. On a 4GB Windows 2003 > system we were supporting around 13 instances quite happily. > > > > So depending on how much memory you have, it could be that > your limit is memory and not CPU. > > > > M. > > > > -----Original Message----- > > From: [email protected] > [mailto:[email protected]] On Behalf Of > Midnight> Sent: Wednesday, October 21, 2009 5:19 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] L4D2 server requirements > > > > How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon > > 1333MHz? Seems that I can only run 3-4 per box without people > > complaining about lag, that is less than 1 per core. I > see each server > > using around 25-35% CPU of a core and 6-9 of the whole > box. I know this > > is the linux list but I'm running Windows 2008, but I figure > it should > > be basically the same. > > > > > > Craig H wrote: > > > >> It'll probably take a little more processing power per fork, > I don't see it > >> as being that substantial of an increase. I'd be amazed if it > is really > >> worth noting. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

