I can guarantee that sending a backtrace every day will do nothing but 
make a lot of people angry and start flagging your emails as spam (and 
thus not get read). Perhaps find a VALVe support email address and spam 
them instead?

Ratman2000 wrote:
> Hello,
>
> today i like to send you every day my back trace, so that valve notice it 
> and dont ignore it!
>
> Here my last back trace from GDB:
>
> Going to intermission...
> Dropped Badasst81 from server (Disconnect by user.)
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> CHANGE LEVEL: cs_compound
> Executing dedicated server config file
> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 1075185344 (LWP 21239)]
> 0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> (gdb) bt
> #0  0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #1  0x08c9993c in ?? ()
> #2  0x08c9993c in ?? ()
> #3  0x08180b70 in ?? ()
> #4  0x419bbdc0 in CUtlLinkedList<CNavArea*, int>::~CUtlLinkedList () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #5  0x419b6921 in CNavArea::~CNavArea () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #6  0x419db4bb in CNavMesh::DestroyNavigationMesh () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #7  0x419db6e9 in CNavMesh::Reset () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #8  0x419c8ac4 in CNavMesh::Load () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #9  0x4196f354 in CServerGameDLL::ServerActivate () from 
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so
> #11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so
> #12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so
> #13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so
> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
> bin/dedicated_i486.so
> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #24 0x401f9758 in main () from bin/dedicated_i486.so
> #25 0x0804909e in main ()
>
>
> With friendly Regards
>
> Ratman2000
>
> ----- Original Message ----- 
> From: "Joshua Smith" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list" 
> <[email protected]>
> Sent: Sunday, November 15, 2009 10:04 AM
> Subject: Re: [hlds_linux] CS:S Crash
>
>
>   
>> This is happening to me as well, across multiple machines with varying 
>> intel
>> chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock
>> related, if vac is disabled zblock works fine, no crashes. Same if you try
>> it the other way around. Combine the two and it will crash all day long.
>> Unfortunately all of the competitive players need both of these to be
>> working, considering this started happening out of the blue one day across
>> multiple machines without modification and no obvious updates to zblock 
>> it's
>> easy to point at vac.
>>
>> On Sat, Nov 14, 2009 at 3:09 PM, David Parker <[email protected]> wrote:
>>
>>     
>>> Hello,
>>>
>>> Let's be logical about this.  If this was a general CS:S problem, then
>>> everyone would be seeing it.  CS:S works for most people, so we know the
>>> application is not completely broken.  If you have all incoming ports 
>>> (TCP
>>> and UDP) blocked by a firewall, then the problem is most likely not being
>>> caused by anything external.  So it could be a problem with your hardware
>>> (maybe bad RAM?), your operating system (maybe an incorrect version of 
>>> some
>>> library?), or a bug in the game which is specific to your hardware or OS 
>>> (or
>>> both).
>>>
>>> Some basic things to try (and forgive me if these were mentioned before):
>>>
>>> 1. Remove the bots from the game (does an empty server still crash?)
>>> 2. Double-check your startup command line and your config file (are there
>>> missing, incorrect, or unnecessary things in them?)
>>>
>>> Also, a few questions (again, these may have been covered already):
>>>
>>> What is you startup command line?
>>> What are the *exact* specs of your system (processor model number, etc.)
>>> What is the OS version?
>>>
>>>     - Dave
>>>
>>> (Please note that I had to trim most of the previous messages from this
>>> e-mail because the message body was too big for the mailing list the 
>>> first
>>> time I tried to send it).
>>>
>>> ----- Original Message -----
>>> From: Ratman2000 <[email protected]>
>>> Date: Saturday, November 14, 2009 5:20 pm
>>> Subject: Re: [hlds_linux] CS:S Crash
>>> To: Half-Life dedicated Linux server mailing list <
>>> [email protected]>
>>>
>>>       
>>>> Hello,
>>>>
>>>> i say it again:
>>>>
>>>> On my Server all Connections are Blocked (incomming)
>>>> And the Server has no Plugins! Only CS:S Bots running on it!
>>>>
>>>> The Linux System was fresh Installed!
>>>> Reinstalling the System gets no chance!
>>>>
>>>> So its not my Linux installation becouse i can rebuild this
>>>> crash on 15
>>>> Servers (from my Beta Testers)
>>>>
>>>> So i can say that its an CS:S Crash!
>>>>
>>>> With friendly Regards
>>>>
>>>> Ratman2000
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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>>
>>     
>
>
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