I can guarantee that sending a backtrace every day will do nothing but make a lot of people angry and start flagging your emails as spam (and thus not get read). Perhaps find a VALVe support email address and spam them instead?
Ratman2000 wrote: > Hello, > > today i like to send you every day my back trace, so that valve notice it > and dont ignore it! > > Here my last back trace from GDB: > > Going to intermission... > Dropped Badasst81 from server (Disconnect by user.) > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > CHANGE LEVEL: cs_compound > Executing dedicated server config file > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) > > Program received signal SIGSEGV, Segmentation fault. > [Switching to Thread 1075185344 (LWP 21239)] > 0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > (gdb) bt > #0 0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #1 0x08c9993c in ?? () > #2 0x08c9993c in ?? () > #3 0x08180b70 in ?? () > #4 0x419bbdc0 in CUtlLinkedList<CNavArea*, int>::~CUtlLinkedList () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #5 0x419b6921 in CNavArea::~CNavArea () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #6 0x419db4bb in CNavMesh::DestroyNavigationMesh () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #7 0x419db6e9 in CNavMesh::Reset () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #8 0x419c8ac4 in CNavMesh::Load () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #9 0x4196f354 in CServerGameDLL::ServerActivate () from > /home/GameServer/GS1/cstrike/bin/server_i486.so > #10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so > #11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so > #12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so > #13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so > #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from > bin/dedicated_i486.so > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so > #24 0x401f9758 in main () from bin/dedicated_i486.so > #25 0x0804909e in main () > > > With friendly Regards > > Ratman2000 > > ----- Original Message ----- > From: "Joshua Smith" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Sent: Sunday, November 15, 2009 10:04 AM > Subject: Re: [hlds_linux] CS:S Crash > > > >> This is happening to me as well, across multiple machines with varying >> intel >> chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock >> related, if vac is disabled zblock works fine, no crashes. Same if you try >> it the other way around. Combine the two and it will crash all day long. >> Unfortunately all of the competitive players need both of these to be >> working, considering this started happening out of the blue one day across >> multiple machines without modification and no obvious updates to zblock >> it's >> easy to point at vac. >> >> On Sat, Nov 14, 2009 at 3:09 PM, David Parker <[email protected]> wrote: >> >> >>> Hello, >>> >>> Let's be logical about this. If this was a general CS:S problem, then >>> everyone would be seeing it. CS:S works for most people, so we know the >>> application is not completely broken. If you have all incoming ports >>> (TCP >>> and UDP) blocked by a firewall, then the problem is most likely not being >>> caused by anything external. So it could be a problem with your hardware >>> (maybe bad RAM?), your operating system (maybe an incorrect version of >>> some >>> library?), or a bug in the game which is specific to your hardware or OS >>> (or >>> both). >>> >>> Some basic things to try (and forgive me if these were mentioned before): >>> >>> 1. Remove the bots from the game (does an empty server still crash?) >>> 2. Double-check your startup command line and your config file (are there >>> missing, incorrect, or unnecessary things in them?) >>> >>> Also, a few questions (again, these may have been covered already): >>> >>> What is you startup command line? >>> What are the *exact* specs of your system (processor model number, etc.) >>> What is the OS version? >>> >>> - Dave >>> >>> (Please note that I had to trim most of the previous messages from this >>> e-mail because the message body was too big for the mailing list the >>> first >>> time I tried to send it). >>> >>> ----- Original Message ----- >>> From: Ratman2000 <[email protected]> >>> Date: Saturday, November 14, 2009 5:20 pm >>> Subject: Re: [hlds_linux] CS:S Crash >>> To: Half-Life dedicated Linux server mailing list < >>> [email protected]> >>> >>> >>>> Hello, >>>> >>>> i say it again: >>>> >>>> On my Server all Connections are Blocked (incomming) >>>> And the Server has no Plugins! Only CS:S Bots running on it! >>>> >>>> The Linux System was fresh Installed! >>>> Reinstalling the System gets no chance! >>>> >>>> So its not my Linux installation becouse i can rebuild this >>>> crash on 15 >>>> Servers (from my Beta Testers) >>>> >>>> So i can say that its an CS:S Crash! >>>> >>>> With friendly Regards >>>> >>>> Ratman2000 >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

