Hello,

you are all stupid??? We have an Problem and you like to be crazy?
So please unregister your usernames and go play in the sandbox!

With friendly Regards

Ratman2000

----- Original Message ----- 
From: "Daniel Nilsson" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Saturday, November 14, 2009 1:28 AM
Subject: Re: [hlds_linux] CS:S Crash


> sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men sen
> då. Till vilken hjälp är all denna skit
>
> /me my self and i
>
> Guy Watkins skrev:
>> Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity
>> dong, da dong.
>>
>> And Koo Koo Ka Choo, too.
>>
>> } -----Original Message-----
>> } From: [email protected] [mailto:hlds_linux-
>> } [email protected]] On Behalf Of masti4kata rakikata
>> } Sent: Friday, November 13, 2009 4:44 PM
>> } To: Half-Life dedicated Linux server mailing list
>> } Subject: Re: [hlds_linux] CS:S Crash
>> }
>> } Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
>> }
>> } 2009/11/12 Joshua Smith <[email protected]>
>> }
>> } > I'm having the same issues starting a few days ago. Multiple CSS 
>> servers
>> } > crashing without fail during matches, all running no addon's. Is 
>> valve
>> } to
>> } > blame for this? Nothing has changed on my end and talking with others 
>> it
>> } > seems many other servers have been crashing as well.
>> } >
>> } > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> 
>> wrote:
>> } >
>> } > > Hello,
>> } > >
>> } > > now i have testet a Server with 16 Slots and included 10 Bots
>> } > permanently.
>> } > > (bot_quota_mode fill)
>> } > > The Server is new installed without any plugin! And i recieve the
>> } crash
>> } > > avery day!
>> } > >
>> } > > Is there any fix? VALVE?
>> } > >
>> } > > Here the GDB Informations:
>> } > >
>> } > > Program received signal SIGSEGV, Segmentation fault.
>> } > > [Switching to Thread 1075185344 (LWP 20539)]
>> } > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > (gdb) bt
>> } > > #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #3  0x41d0d983 in CCSBot::Update () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #4  0x41c665be in CBotManager::StartFrame () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #5  0x41cf8408 in CCSBotManager::StartFrame () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #7  0x4196f555 in CServerGameDLL::GameFrame () from
>> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
>> } > > #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
>> } > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
>> } > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
>> } > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
>> } > > #13 0x40c912e1 in CHostState::FrameUpdate () from 
>> bin/engine_i486.so
>> } > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
>> } > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
>> } > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
>> } > bin/engine_i486.so
>> } > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
>> } > > #18 0x40d23e8e in CModAppSystemGroup::Main () from 
>> bin/engine_i486.so
>> } > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
>> } > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from
>> } bin/engine_i486.so
>> } > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
>> } > > bin/dedicated_i486.so
>> } > > #22 0x40230663 in CAppSystemGroup::Run () from 
>> bin/dedicated_i486.so
>> } > > #23 0x40230663 in CAppSystemGroup::Run () from 
>> bin/dedicated_i486.so
>> } > > #24 0x401f9758 in main () from bin/dedicated_i486.so
>> } > > #25 0x0804909e in main ()
>> } > >
>> } > > With friendly Regards
>> } > >
>> } > > Ratman2000
>> } > >
>> } > > ----- Original Message -----
>> } > > From: "Rick Payton" <[email protected]>
>> } > > To: "Half-Life dedicated Linux server mailing list"
>> } > > <[email protected]>
>> } > > Sent: Friday, November 06, 2009 7:07 PM
>> } > > Subject: Re: [hlds_linux] CS:S Crash
>> } > >
>> } > >
>> } > > > wait, since when does srcds based servers support 64 players? Did 
>> I
>> } > miss
>> } > > > something here? In any case, try running it with a "normal" 
>> amount
>> } of
>> } > > > maxplayers (like 20) and see what happens.
>> } > > >
>> } > > > --mauirixxx
>> } > > >
>> } > > > -----Original Message-----
>> } > > > From: [email protected]
>> } > > > [mailto:[email protected]] On Behalf Of
>> } > > > Ratman2000
>> } > > > Sent: Thursday, November 05, 2009 11:02 PM
>> } > > > To: Half-Life dedicated Linux server mailing list
>> } > > > Subject: [hlds_linux] CS:S Crash
>> } > > >
>> } > > > Hello from Germany,
>> } > > >
>> } > > > today i have tested to run a CS:S Server in GDB to see Crashes 
>> that
>> } my
>> } > > > Plugin registers by Signals
>> } > > > and Stack-Back-Tracing that results from the Engine itself...
>> } > > >
>> } > > > Today i have registered a Crash with GDB and like to send it to 
>> the
>> } > list
>> } > > > to
>> } > > > see other people with this
>> } > > > issue and gets an information over this crash!
>> } > > >
>> } > > > I hope anybody can tell me more!
>> } > > >
>> } > > > I have startet a 64 Slot test Server the server have changed many
>> } > > > times the map (over 1 day) and than after i included 10 Bots it 
>> goes
>> } > > > down...
>> } > > >
>> } > > > Here the crash information with GDB Line:
>> } > > >
>> } > > > bot_quota 10
>> } > > > Game will not start until both teams have players.
>> } > > > Going to intermission...
>> } > > > Going to intermission...
>> } > > > Executing dedicated server config file
>> } > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit 
>> (2.10
>> } MB)
>> } > > >
>> } > > > Program received signal SIGSEGV, Segmentation fault.
>> } > > > [Switching to Thread 1075185344 (LWP 27486)]
>> } > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll ()
>> } from
>> } > > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> } > > >
>> } > > > I hope thats problem is fixable becouse its not the first time it
>> } > > > happends
>> } > > > on my CS:S Servers...
>> } > > >
>> } > > > With friendly Regards from Germany
>> } > > >
>> } > > > Ratman2000
>> } > > >
>> } > > >
>> } > > > _______________________________________________
>> } > > > To unsubscribe, edit your list preferences, or view the list
>> } archives,
>> } > > > please visit:
>> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> } > > >
>> } > > > _______________________________________________
>> } > > > To unsubscribe, edit your list preferences, or view the list
>> } archives,
>> } > > > please visit:
>> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> } > > >
>> } > >
>> } > >
>> } > > _______________________________________________
>> } > > To unsubscribe, edit your list preferences, or view the list 
>> archives,
>> } > > please visit:
>> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> } > >
>> } > _______________________________________________
>> } > To unsubscribe, edit your list preferences, or view the list 
>> archives,
>> } > please visit:
>> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> } >
>> } _______________________________________________
>> } To unsubscribe, edit your list preferences, or view the list archives,
>> } please visit:
>> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> __________ Information from ESET NOD32 Antivirus, version of virus 
> signature database 4605 (20091113) __________
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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