Hello, you are all stupid??? We have an Problem and you like to be crazy? So please unregister your usernames and go play in the sandbox!
With friendly Regards Ratman2000 ----- Original Message ----- From: "Daniel Nilsson" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Saturday, November 14, 2009 1:28 AM Subject: Re: [hlds_linux] CS:S Crash > sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men sen > då. Till vilken hjälp är all denna skit > > /me my self and i > > Guy Watkins skrev: >> Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity >> dong, da dong. >> >> And Koo Koo Ka Choo, too. >> >> } -----Original Message----- >> } From: [email protected] [mailto:hlds_linux- >> } [email protected]] On Behalf Of masti4kata rakikata >> } Sent: Friday, November 13, 2009 4:44 PM >> } To: Half-Life dedicated Linux server mailing list >> } Subject: Re: [hlds_linux] CS:S Crash >> } >> } Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!! >> } >> } 2009/11/12 Joshua Smith <[email protected]> >> } >> } > I'm having the same issues starting a few days ago. Multiple CSS >> servers >> } > crashing without fail during matches, all running no addon's. Is >> valve >> } to >> } > blame for this? Nothing has changed on my end and talking with others >> it >> } > seems many other servers have been crashing as well. >> } > >> } > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> >> wrote: >> } > >> } > > Hello, >> } > > >> } > > now i have testet a Server with 16 Slots and included 10 Bots >> } > permanently. >> } > > (bot_quota_mode fill) >> } > > The Server is new installed without any plugin! And i recieve the >> } crash >> } > > avery day! >> } > > >> } > > Is there any fix? VALVE? >> } > > >> } > > Here the GDB Informations: >> } > > >> } > > Program received signal SIGSEGV, Segmentation fault. >> } > > [Switching to Thread 1075185344 (LWP 20539)] >> } > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > (gdb) bt >> } > > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #3 0x41d0d983 in CCSBot::Update () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #4 0x41c665be in CBotManager::StartFrame () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #5 0x41cf8408 in CCSBotManager::StartFrame () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #7 0x4196f555 in CServerGameDLL::GameFrame () from >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so >> } > > #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so >> } > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so >> } > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so >> } > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so >> } > > #13 0x40c912e1 in CHostState::FrameUpdate () from >> bin/engine_i486.so >> } > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so >> } > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so >> } > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from >> } > bin/engine_i486.so >> } > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so >> } > > #18 0x40d23e8e in CModAppSystemGroup::Main () from >> bin/engine_i486.so >> } > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so >> } > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from >> } bin/engine_i486.so >> } > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from >> } > > bin/dedicated_i486.so >> } > > #22 0x40230663 in CAppSystemGroup::Run () from >> bin/dedicated_i486.so >> } > > #23 0x40230663 in CAppSystemGroup::Run () from >> bin/dedicated_i486.so >> } > > #24 0x401f9758 in main () from bin/dedicated_i486.so >> } > > #25 0x0804909e in main () >> } > > >> } > > With friendly Regards >> } > > >> } > > Ratman2000 >> } > > >> } > > ----- Original Message ----- >> } > > From: "Rick Payton" <[email protected]> >> } > > To: "Half-Life dedicated Linux server mailing list" >> } > > <[email protected]> >> } > > Sent: Friday, November 06, 2009 7:07 PM >> } > > Subject: Re: [hlds_linux] CS:S Crash >> } > > >> } > > >> } > > > wait, since when does srcds based servers support 64 players? Did >> I >> } > miss >> } > > > something here? In any case, try running it with a "normal" >> amount >> } of >> } > > > maxplayers (like 20) and see what happens. >> } > > > >> } > > > --mauirixxx >> } > > > >> } > > > -----Original Message----- >> } > > > From: [email protected] >> } > > > [mailto:[email protected]] On Behalf Of >> } > > > Ratman2000 >> } > > > Sent: Thursday, November 05, 2009 11:02 PM >> } > > > To: Half-Life dedicated Linux server mailing list >> } > > > Subject: [hlds_linux] CS:S Crash >> } > > > >> } > > > Hello from Germany, >> } > > > >> } > > > today i have tested to run a CS:S Server in GDB to see Crashes >> that >> } my >> } > > > Plugin registers by Signals >> } > > > and Stack-Back-Tracing that results from the Engine itself... >> } > > > >> } > > > Today i have registered a Crash with GDB and like to send it to >> the >> } > list >> } > > > to >> } > > > see other people with this >> } > > > issue and gets an information over this crash! >> } > > > >> } > > > I hope anybody can tell me more! >> } > > > >> } > > > I have startet a 64 Slot test Server the server have changed many >> } > > > times the map (over 1 day) and than after i included 10 Bots it >> goes >> } > > > down... >> } > > > >> } > > > Here the crash information with GDB Line: >> } > > > >> } > > > bot_quota 10 >> } > > > Game will not start until both teams have players. >> } > > > Going to intermission... >> } > > > Going to intermission... >> } > > > Executing dedicated server config file >> } > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit >> (2.10 >> } MB) >> } > > > >> } > > > Program received signal SIGSEGV, Segmentation fault. >> } > > > [Switching to Thread 1075185344 (LWP 27486)] >> } > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () >> } from >> } > > > /home/GameServer/GS1/cstrike/bin/server_i486.so >> } > > > >> } > > > I hope thats problem is fixable becouse its not the first time it >> } > > > happends >> } > > > on my CS:S Servers... >> } > > > >> } > > > With friendly Regards from Germany >> } > > > >> } > > > Ratman2000 >> } > > > >> } > > > >> } > > > _______________________________________________ >> } > > > To unsubscribe, edit your list preferences, or view the list >> } archives, >> } > > > please visit: >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> } > > > >> } > > > _______________________________________________ >> } > > > To unsubscribe, edit your list preferences, or view the list >> } archives, >> } > > > please visit: >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> } > > > >> } > > >> } > > >> } > > _______________________________________________ >> } > > To unsubscribe, edit your list preferences, or view the list >> archives, >> } > > please visit: >> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> } > > >> } > _______________________________________________ >> } > To unsubscribe, edit your list preferences, or view the list >> archives, >> } > please visit: >> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> } > >> } _______________________________________________ >> } To unsubscribe, edit your list preferences, or view the list archives, >> } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4605 (20091113) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

