Hello,

i say it again:

On my Server all Connections are Blocked (incomming)
And the Server has no Plugins! Only CS:S Bots running on it!

The Linux System was fresh Installed!
Reinstalling the System gets no chance!

So its not my Linux installation becouse i can rebuild this crash on 15 
Servers (from my Beta Testers)

So i can say that its an CS:S Crash!

With friendly Regards

Ratman2000

----- Original Message ----- 
From: "Kevin b er" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Saturday, November 14, 2009 9:41 PM
Subject: Re: [hlds_linux] CS:S Crash


> Mani has lots of exploits.
>
> "New crash methods.. They join the server and don't even get in before 
> it's
> totally crashed..this is a socket bug..."
> This crash is possible on a pure vanilla installation.  The attacker's
> connection may not show up in logs because they do not finish connecting
> before causing the crash.  Firewall the whole server off and see if it 
> still
> crashes.
>
> If you firewall it off and it still crashes, your server's particular 
> linux
> installation might be bad and prone to srcds crashing on it.  Talk to GSP
> about that one.
>
>
>
> On Sat, Nov 14, 2009 at 12:41 PM, Ratman2000 <[email protected]> wrote:
>
>> Hello,
>>
>> the Server runs without anny connection from players!
>> The RCon Port is Blocked so that nobody can use an Rcon Command.
>>
>> There is no Plugin installed... So there is NOTHING on the Server
>> No Players, no Plugins... Just a clean HLDS : CS:S with 10 Bots...
>> And the Server Crashes it self! Im programming self an big Plugin
>> in Germany so i can tell you, thats an Engine Bug! The Game Engine
>> itself crashes! Without anny contact from outside!
>>
>> With friendly Regards from Germany
>>
>> Ratman2000
>>
>> ----- Original Message -----
>> From: "Jacob Juul" <[email protected]>
>> To: <[email protected]>
>> Sent: Saturday, November 14, 2009 2:11 PM
>> Subject: Re: [hlds_linux] CS:S Crash
>>
>>
>> >
>> > Let me tell you all what this is about...
>> >
>> > 1. Flooding program. Fix this with the dos attacker fixer..
>> > 2. Random crashes you say? This abuse on mani commands in the console,
>> and
>> > other rcon commands.. this can be blocked with sourcemod
>> > 3. New crash methods.. They join the server and don't even get in 
>> > before
>> > it's totally crashed..this is a socket bug...
>> > 4. Crash on servers which do not run add's and plugg's? This could be 
>> > the
>> > socket bug.. i have downloaded the files my self to check it out.. Just
>> > waiting for valve to fix that..
>> >
>> > A fast solution = zblock 4.4
>> >
>> >> From: [email protected]
>> >> To: [email protected]
>> >> Date: Sat, 14 Nov 2009 12:02:37 +0100
>> >> Subject: Re: [hlds_linux] CS:S Crash
>> >>
>> >> Hello,
>> >>
>> >> you are all stupid??? We have an Problem and you like to be crazy?
>> >> So please unregister your usernames and go play in the sandbox!
>> >>
>> >> With friendly Regards
>> >>
>> >> Ratman2000
>> >>
>> >> ----- Original Message -----
>> >> From: "Daniel Nilsson" <[email protected]>
>> >> To: "Half-Life dedicated Linux server mailing list"
>> >> <[email protected]>
>> >> Sent: Saturday, November 14, 2009 1:28 AM
>> >> Subject: Re: [hlds_linux] CS:S Crash
>> >>
>> >>
>> >> > sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men
>> sen
>> >> > då. Till vilken hjälp är all denna skit
>> >> >
>> >> > /me my self and i
>> >> >
>> >> > Guy Watkins skrev:
>> >> >> Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da
>> >> >> dingity
>> >> >> dong, da dong.
>> >> >>
>> >> >> And Koo Koo Ka Choo, too.
>> >> >>
>> >> >> } -----Original Message-----
>> >> >> } From: [email protected] [mailto:
>> hlds_linux-
>> >> >> } [email protected]] On Behalf Of masti4kata rakikata
>> >> >> } Sent: Friday, November 13, 2009 4:44 PM
>> >> >> } To: Half-Life dedicated Linux server mailing list
>> >> >> } Subject: Re: [hlds_linux] CS:S Crash
>> >> >> }
>> >> >> } Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
>> >> >> }
>> >> >> } 2009/11/12 Joshua Smith <[email protected]>
>> >> >> }
>> >> >> } > I'm having the same issues starting a few days ago. Multiple 
>> >> >> CSS
>> >> >> servers
>> >> >> } > crashing without fail during matches, all running no addon's. 
>> >> >> Is
>> >> >> valve
>> >> >> } to
>> >> >> } > blame for this? Nothing has changed on my end and talking with
>> >> >> others
>> >> >> it
>> >> >> } > seems many other servers have been crashing as well.
>> >> >> } >
>> >> >> } > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 
>> >> >> <[email protected]
>> >
>> >> >> wrote:
>> >> >> } >
>> >> >> } > > Hello,
>> >> >> } > >
>> >> >> } > > now i have testet a Server with 16 Slots and included 10 Bots
>> >> >> } > permanently.
>> >> >> } > > (bot_quota_mode fill)
>> >> >> } > > The Server is new installed without any plugin! And i recieve
>> >> >> the
>> >> >> } crash
>> >> >> } > > avery day!
>> >> >> } > >
>> >> >> } > > Is there any fix? VALVE?
>> >> >> } > >
>> >> >> } > > Here the GDB Informations:
>> >> >> } > >
>> >> >> } > > Program received signal SIGSEGV, Segmentation fault.
>> >> >> } > > [Switching to Thread 1075185344 (LWP 20539)]
>> >> >> } > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > (gdb) bt
>> >> >> } > > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> ()
>> from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers ()
>> >> >> from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #3 0x41d0d983 in CCSBot::Update () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #4 0x41c665be in CBotManager::StartFrame () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #5 0x41cf8408 in CCSBotManager::StartFrame () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #7 0x4196f555 in CServerGameDLL::GameFrame () from
>> >> >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so
>> >> >> } > > #9 0x40c8608d in _Host_RunFrame_Server () from
>> >> >> bin/engine_i486.so
>> >> >> } > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
>> >> >> } > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
>> >> >> } > > #12 0x40c9103c in CHostState::State_Run () from
>> >> >> bin/engine_i486.so
>> >> >> } > > #13 0x40c912e1 in CHostState::FrameUpdate () from
>> >> >> bin/engine_i486.so
>> >> >> } > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
>> >> >> } > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
>> >> >> } > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
>> >> >> } > bin/engine_i486.so
>> >> >> } > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
>> >> >> } > > #18 0x40d23e8e in CModAppSystemGroup::Main () from
>> >> >> bin/engine_i486.so
>> >> >> } > > #19 0x40e2ade3 in CAppSystemGroup::Run () from
>> >> >> bin/engine_i486.so
>> >> >> } > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from
>> >> >> } bin/engine_i486.so
>> >> >> } > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
>> >> >> } > > bin/dedicated_i486.so
>> >> >> } > > #22 0x40230663 in CAppSystemGroup::Run () from
>> >> >> bin/dedicated_i486.so
>> >> >> } > > #23 0x40230663 in CAppSystemGroup::Run () from
>> >> >> bin/dedicated_i486.so
>> >> >> } > > #24 0x401f9758 in main () from bin/dedicated_i486.so
>> >> >> } > > #25 0x0804909e in main ()
>> >> >> } > >
>> >> >> } > > With friendly Regards
>> >> >> } > >
>> >> >> } > > Ratman2000
>> >> >> } > >
>> >> >> } > > ----- Original Message -----
>> >> >> } > > From: "Rick Payton" <[email protected]>
>> >> >> } > > To: "Half-Life dedicated Linux server mailing list"
>> >> >> } > > <[email protected]>
>> >> >> } > > Sent: Friday, November 06, 2009 7:07 PM
>> >> >> } > > Subject: Re: [hlds_linux] CS:S Crash
>> >> >> } > >
>> >> >> } > >
>> >> >> } > > > wait, since when does srcds based servers support 64 
>> >> >> players?
>> >> >> Did
>> >> >> I
>> >> >> } > miss
>> >> >> } > > > something here? In any case, try running it with a "normal"
>> >> >> amount
>> >> >> } of
>> >> >> } > > > maxplayers (like 20) and see what happens.
>> >> >> } > > >
>> >> >> } > > > --mauirixxx
>> >> >> } > > >
>> >> >> } > > > -----Original Message-----
>> >> >> } > > > From: [email protected]
>> >> >> } > > > [mailto:[email protected]] On 
>> >> >> Behalf
>> >> >> Of
>> >> >> } > > > Ratman2000
>> >> >> } > > > Sent: Thursday, November 05, 2009 11:02 PM
>> >> >> } > > > To: Half-Life dedicated Linux server mailing list
>> >> >> } > > > Subject: [hlds_linux] CS:S Crash
>> >> >> } > > >
>> >> >> } > > > Hello from Germany,
>> >> >> } > > >
>> >> >> } > > > today i have tested to run a CS:S Server in GDB to see
>> Crashes
>> >> >> that
>> >> >> } my
>> >> >> } > > > Plugin registers by Signals
>> >> >> } > > > and Stack-Back-Tracing that results from the Engine 
>> >> >> itself...
>> >> >> } > > >
>> >> >> } > > > Today i have registered a Crash with GDB and like to send 
>> >> >> it
>> >> >> to
>> >> >> the
>> >> >> } > list
>> >> >> } > > > to
>> >> >> } > > > see other people with this
>> >> >> } > > > issue and gets an information over this crash!
>> >> >> } > > >
>> >> >> } > > > I hope anybody can tell me more!
>> >> >> } > > >
>> >> >> } > > > I have startet a 64 Slot test Server the server have 
>> >> >> changed
>> >> >> many
>> >> >> } > > > times the map (over 1 day) and than after i included 10 
>> >> >> Bots
>> >> >> it
>> >> >> goes
>> >> >> } > > > down...
>> >> >> } > > >
>> >> >> } > > > Here the crash information with GDB Line:
>> >> >> } > > >
>> >> >> } > > > bot_quota 10
>> >> >> } > > > Game will not start until both teams have players.
>> >> >> } > > > Going to intermission...
>> >> >> } > > > Going to intermission...
>> >> >> } > > > Executing dedicated server config file
>> >> >> } > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of 
>> >> >> limit
>> >> >> (2.10
>> >> >> } MB)
>> >> >> } > > >
>> >> >> } > > > Program received signal SIGSEGV, Segmentation fault.
>> >> >> } > > > [Switching to Thread 1075185344 (LWP 27486)]
>> >> >> } > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect,
>> int>::RemoveAll
>> >> >> ()
>> >> >> } from
>> >> >> } > > > /home/GameServer/GS1/cstrike/bin/server_i486.so
>> >> >> } > > >
>> >> >> } > > > I hope thats problem is fixable becouse its not the first
>> time
>> >> >> it
>> >> >> } > > > happends
>> >> >> } > > > on my CS:S Servers...
>> >> >> } > > >
>> >> >> } > > > With friendly Regards from Germany
>> >> >> } > > >
>> >> >> } > > > Ratman2000
>> >> >> } > > >
>> >> >> } > > >
>> >> >> } > > > _______________________________________________
>> >> >> } > > > To unsubscribe, edit your list preferences, or view the 
>> >> >> list
>> >> >> } archives,
>> >> >> } > > > please visit:
>> >> >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> } > > >
>> >> >> } > > > _______________________________________________
>> >> >> } > > > To unsubscribe, edit your list preferences, or view the 
>> >> >> list
>> >> >> } archives,
>> >> >> } > > > please visit:
>> >> >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> } > > >
>> >> >> } > >
>> >> >> } > >
>> >> >> } > > _______________________________________________
>> >> >> } > > To unsubscribe, edit your list preferences, or view the list
>> >> >> archives,
>> >> >> } > > please visit:
>> >> >> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> } > >
>> >> >> } > _______________________________________________
>> >> >> } > To unsubscribe, edit your list preferences, or view the list
>> >> >> archives,
>> >> >> } > please visit:
>> >> >> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >> } >
>> >> >> } _______________________________________________
>> >> >> } To unsubscribe, edit your list preferences, or view the list
>> >> >> archives,
>> >> >> } please visit:
>> >> >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>
>> >> >>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> > __________ Information from ESET NOD32 Antivirus, version of virus
>> >> > signature database 4605 (20091113) __________
>> >> >
>> >> > The message was checked by ESET NOD32 Antivirus.
>> >> >
>> >> > http://www.eset.com
>> >> >
>> >> >
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list 
>> >> > archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > _________________________________________________________________
>> > Nej, det er ikke svært at samle alle vennerne fra Hotmail, Myspace og
>> > Facebook på Messenger. Læs mere her
>> > http://www.microsoft.com/danmark/windows/windowslive/import-friends/
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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> 


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