Let me tell you all what this is about... 1. Flooding program. Fix this with the dos attacker fixer.. 2. Random crashes you say? This abuse on mani commands in the console, and other rcon commands.. this can be blocked with sourcemod 3. New crash methods.. They join the server and don't even get in before it's totally crashed..this is a socket bug... 4. Crash on servers which do not run add's and plugg's? This could be the socket bug.. i have downloaded the files my self to check it out.. Just waiting for valve to fix that..
A fast solution = zblock 4.4 > From: [email protected] > To: [email protected] > Date: Sat, 14 Nov 2009 12:02:37 +0100 > Subject: Re: [hlds_linux] CS:S Crash > > Hello, > > you are all stupid??? We have an Problem and you like to be crazy? > So please unregister your usernames and go play in the sandbox! > > With friendly Regards > > Ratman2000 > > ----- Original Message ----- > From: "Daniel Nilsson" <[email protected]> > To: "Half-Life dedicated Linux server mailing list" > <[email protected]> > Sent: Saturday, November 14, 2009 1:28 AM > Subject: Re: [hlds_linux] CS:S Crash > > > > sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men sen > > då. Till vilken hjälp är all denna skit > > > > /me my self and i > > > > Guy Watkins skrev: > >> Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity > >> dong, da dong. > >> > >> And Koo Koo Ka Choo, too. > >> > >> } -----Original Message----- > >> } From: [email protected] [mailto:hlds_linux- > >> } [email protected]] On Behalf Of masti4kata rakikata > >> } Sent: Friday, November 13, 2009 4:44 PM > >> } To: Half-Life dedicated Linux server mailing list > >> } Subject: Re: [hlds_linux] CS:S Crash > >> } > >> } Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!! > >> } > >> } 2009/11/12 Joshua Smith <[email protected]> > >> } > >> } > I'm having the same issues starting a few days ago. Multiple CSS > >> servers > >> } > crashing without fail during matches, all running no addon's. Is > >> valve > >> } to > >> } > blame for this? Nothing has changed on my end and talking with others > >> it > >> } > seems many other servers have been crashing as well. > >> } > > >> } > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <[email protected]> > >> wrote: > >> } > > >> } > > Hello, > >> } > > > >> } > > now i have testet a Server with 16 Slots and included 10 Bots > >> } > permanently. > >> } > > (bot_quota_mode fill) > >> } > > The Server is new installed without any plugin! And i recieve the > >> } crash > >> } > > avery day! > >> } > > > >> } > > Is there any fix? VALVE? > >> } > > > >> } > > Here the GDB Informations: > >> } > > > >> } > > Program received signal SIGSEGV, Segmentation fault. > >> } > > [Switching to Thread 1075185344 (LWP 20539)] > >> } > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > (gdb) bt > >> } > > #0 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #1 0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #2 0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #3 0x41d0d983 in CCSBot::Update () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #4 0x41c665be in CBotManager::StartFrame () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #5 0x41cf8408 in CCSBotManager::StartFrame () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #6 0x41c192b5 in CCSGameRules::EndGameFrame () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #7 0x4196f555 in CServerGameDLL::GameFrame () from > >> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > #8 0x40d07818 in SV_Frame () from bin/engine_i486.so > >> } > > #9 0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so > >> } > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so > >> } > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so > >> } > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so > >> } > > #13 0x40c912e1 in CHostState::FrameUpdate () from > >> bin/engine_i486.so > >> } > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so > >> } > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so > >> } > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from > >> } > bin/engine_i486.so > >> } > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so > >> } > > #18 0x40d23e8e in CModAppSystemGroup::Main () from > >> bin/engine_i486.so > >> } > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so > >> } > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from > >> } bin/engine_i486.so > >> } > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from > >> } > > bin/dedicated_i486.so > >> } > > #22 0x40230663 in CAppSystemGroup::Run () from > >> bin/dedicated_i486.so > >> } > > #23 0x40230663 in CAppSystemGroup::Run () from > >> bin/dedicated_i486.so > >> } > > #24 0x401f9758 in main () from bin/dedicated_i486.so > >> } > > #25 0x0804909e in main () > >> } > > > >> } > > With friendly Regards > >> } > > > >> } > > Ratman2000 > >> } > > > >> } > > ----- Original Message ----- > >> } > > From: "Rick Payton" <[email protected]> > >> } > > To: "Half-Life dedicated Linux server mailing list" > >> } > > <[email protected]> > >> } > > Sent: Friday, November 06, 2009 7:07 PM > >> } > > Subject: Re: [hlds_linux] CS:S Crash > >> } > > > >> } > > > >> } > > > wait, since when does srcds based servers support 64 players? Did > >> I > >> } > miss > >> } > > > something here? In any case, try running it with a "normal" > >> amount > >> } of > >> } > > > maxplayers (like 20) and see what happens. > >> } > > > > >> } > > > --mauirixxx > >> } > > > > >> } > > > -----Original Message----- > >> } > > > From: [email protected] > >> } > > > [mailto:[email protected]] On Behalf Of > >> } > > > Ratman2000 > >> } > > > Sent: Thursday, November 05, 2009 11:02 PM > >> } > > > To: Half-Life dedicated Linux server mailing list > >> } > > > Subject: [hlds_linux] CS:S Crash > >> } > > > > >> } > > > Hello from Germany, > >> } > > > > >> } > > > today i have tested to run a CS:S Server in GDB to see Crashes > >> that > >> } my > >> } > > > Plugin registers by Signals > >> } > > > and Stack-Back-Tracing that results from the Engine itself... > >> } > > > > >> } > > > Today i have registered a Crash with GDB and like to send it to > >> the > >> } > list > >> } > > > to > >> } > > > see other people with this > >> } > > > issue and gets an information over this crash! > >> } > > > > >> } > > > I hope anybody can tell me more! > >> } > > > > >> } > > > I have startet a 64 Slot test Server the server have changed many > >> } > > > times the map (over 1 day) and than after i included 10 Bots it > >> goes > >> } > > > down... > >> } > > > > >> } > > > Here the crash information with GDB Line: > >> } > > > > >> } > > > bot_quota 10 > >> } > > > Game will not start until both teams have players. > >> } > > > Going to intermission... > >> } > > > Going to intermission... > >> } > > > Executing dedicated server config file > >> } > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit > >> (2.10 > >> } MB) > >> } > > > > >> } > > > Program received signal SIGSEGV, Segmentation fault. > >> } > > > [Switching to Thread 1075185344 (LWP 27486)] > >> } > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () > >> } from > >> } > > > /home/GameServer/GS1/cstrike/bin/server_i486.so > >> } > > > > >> } > > > I hope thats problem is fixable becouse its not the first time it > >> } > > > happends > >> } > > > on my CS:S Servers... > >> } > > > > >> } > > > With friendly Regards from Germany > >> } > > > > >> } > > > Ratman2000 > >> } > > > > >> } > > > > >> } > > > _______________________________________________ > >> } > > > To unsubscribe, edit your list preferences, or view the list > >> } archives, > >> } > > > please visit: > >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> } > > > > >> } > > > _______________________________________________ > >> } > > > To unsubscribe, edit your list preferences, or view the list > >> } archives, > >> } > > > please visit: > >> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> } > > > > >> } > > > >> } > > > >> } > > _______________________________________________ > >> } > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> } > > please visit: > >> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> } > > > >> } > _______________________________________________ > >> } > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> } > please visit: > >> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> } > > >> } _______________________________________________ > >> } To unsubscribe, edit your list preferences, or view the list archives, > >> } please visit: > >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > > signature database 4605 (20091113) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _________________________________________________________________ Nej, det er ikke svært at samle alle vennerne fra Hotmail, Myspace og Facebook på Messenger. Læs mere her http://www.microsoft.com/danmark/windows/windowslive/import-friends/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

