This is not a bug, it is a feature indeed :)

Please consult the documentation for the bots and use the following
settings:

tf_bot_quota_mode     normal
tf_bot_join_after_player     0
tf_bot_auto_vacate     0
tf_bot_quota     8
mp_humans_must_join_team    "any"

The bot management is much better since previous update. By default a
bot joins the server when a player comes in. So you can play with all
your friends in one team against the bots.

There are a lot of settings more to control the bots behaviour...

Silent


Claudio Beretta schrieb:
> I tried adding 8 bots by issuing the tf_bot_add 8 RCON command: the bots are
> immediately added but then they automatically kicked one by one.
> When the map changes they are added back by the engine. You can kick them
> via RCON, but they join again.
> I had to restart a full server to stop this behavior.
> What's going on?
>
>
> On Thu, Jun 17, 2010 at 1:59 AM, Jason Ruymen <[email protected]>wrote:
>
>   
>> An optional update for Team Fortress 2 is now available.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Engine:
>> - Fixed crash in SourceTV relay
>>
>> Team Fortress 2"
>> - Fixed blood splashes not appearing on bullet hits
>> - Fixed Achievement dialog text being cut off for certain resolutions
>> - TFBot Changes:
>>        -Medics now respond when nearby humans call for Medic
>>        - If a Medic Bot is healing you and has an ÜberCharge ready, use the
>> voice commands "Go go go!" or "Activate Charge!" to force the Bot to
>> activate the ÜberCharge
>>
>> Jason
>>
>>
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>>
>>     
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