IP is a console variable, so + works in this case.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Thursday, May 20, 2010 11:54 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

I thought the rule was "use a dash for all startup options, as opposed to
console commands you happen to want to execute on startup" ?

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Cc2iscooL
> Sent: 21 May 2010 06:52
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Available
> 
> You use +IP when your machine has more than one public IP address.
> 
> On Fri, May 21, 2010 at 12:45 AM, Alexander Baade
> <[email protected]>wrote:
> 
> > I am not an expert, and I am just guessing here, but it could be
> because of
> > the order in which these launch options are set. I have found that
> > sometimes
> > variables in the server.cfg do not work if they are not in the
> correct
> > order.
> >
> > You should try:
> >
> > ./srcds_run -console -game tf -autoupdate -port 27015 +maxplayers 20
> +map
> > ctf_2fort -tvmasteronly
> >
> >
> > Also there is no point in using -tickrate 100 because TF2 doesn't use
> it,
> > this can be safely removed. TF2 runs at 66/67 by default. I also
> don't know
> > why people use +exec server.cfg. This file is loaded by default and I
> > believe the only reason you would need to use the "-exec" command if
> you
> > have renamed your server.cfg (to prevent hacking) or you want to also
> > execute another config.
> >
> > Lastly can someone please explain to me why you need to use +ip
> xxx.xxx in
> > the start up line? I have only ever used -port and it seems to work
> fine.
> >
> >
> >
> > On Thu, May 20, 2010 at 10:28 PM, <[email protected]> wrote:
> >
> > > Hmm, why it dont work with this:
> > >
> > > ./srcds_run -console -game tf +ip xx.xxx.xxx.xxx -port 27015
> +maxplayers
> > 20
> > > +map ctf_2fort -tickrate 100 -tvmasteronly +exec server.cfg -
> autoupdate
> > >
> > >
> > > With your command it works
> > >
> > > -------- Original-Nachricht --------
> > > > Datum: Thu, 20 May 2010 22:13:31 -0700
> > > > Von: Alexander Baade <[email protected]>
> > > > An: Half-Life dedicated Linux server mailing list <
> > > [email protected]>
> > > > Betreff: Re: [hlds_linux] Team Fortress 2 Update Available
> > >
> > > > Am I missing something? There have been a number of people
> complaining
> > > > about
> > > > -autoupdate not working, it seems to be working fine for me.
> > > >
> > > > Here is my startup line if it matters
> > > >
> > > > chrt -r 20 ./srcds_run -console -game tf -autoupdate -port 27015
> > > > -maxplayers
> > > > 32 +map ctf_2fort
> > > >
> > > > On Thu, May 20, 2010 at 10:05 PM, <[email protected]> wrote:
> > > >
> > > > > Every Day an TF2 Update....
> > > > >
> > > > > and WHEN will be fixed -autoupdate ????
> > > > >
> > > > > This dont work ! :(
> > > > >
> > > > >
> > > > > -------- Original-Nachricht --------
> > > > > > Datum: Thu, 20 May 2010 17:25:03 -0700
> > > > > > Von: Jason Ruymen <[email protected]>
> > > > > > An: \'Half-Life dedicated Linux server mailing list\' <
> > > > > [email protected]>,
> "\'[email protected]
> > \'"
> > > <
> > > > > [email protected]>, "\'
> > [email protected]
> > > \'"
> > > > <
> > > > > [email protected]>
> > > > > > Betreff: [hlds_linux] Team Fortress 2 Update Available
> > > > >
> > > > > > A required update for Team Fortress 2 is now available.
> Please run
> > > > > > hldsupdatetool to receive it.  The specific changes include:
> > > > > >
> > > > > > Added new community weapons and hats.
> > > > > > Updated CP_Gorge
> > > > > >    - Added nobuilds to the awnings outside BLU's forward
> spawn to
> > > > > > preventing players building up there.
> > > > > >    - More clip work and model collision work based on
> community
> > > > feedback.
> > > > > >    - Fixed BLU forward spawn door appearing through roof.
> > > > > > Updated PLR_Pipeline
> > > > > >    - Added new stairwell in Stage 1 and window access to both
> > teams'
> > > > > > platforms by main choke point to help alleviate stalemates.
> > > > > >    - Reverted the starting position for the cart in Stage 3
> if a
> > team
> > > > had
> > > > > > won the first 2 stages to where you no longer get a big
> > > > > cart-start-position
> > > > > > advantage.
> > > > > >    - Fixed rare cases where stage would break when cart had
> no
> > nearby
> > > > > > capper(s).
> > > > > >    - Fixed carts not always moving to their starting
> locations
> > > > correctly.
> > > > > >    - Fixed respawn times in Stage 3 not being set to the
> proper
> > > > values.
> > > > > >    - Fixed the map not finishing correctly in Stage 3 if the
> two
> > > teams
> > > > > > capture the final point at the same time.
> > > > > > Removed sv_showhitboxes to avoid players confusing it with
> the
> > method
> > > > by
> > > > > > which we do hit detection (see
> > > > > >
> > > >
> >
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networkingfo
> rinfo
> > )
> > > > > >
> > > > > > Jason
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > > --
> > > > > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> > > > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > >
> > > --
> > > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
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