Thank you for your kind response, I wasn't aware of these new convar: I
always read the release notes at each update and check the wiki but they
haven't been mentioned. Now I see they opened a topic on the forum
explaining it. For anyone interested, here it is
http://forums.steampowered.com/forums/showthread.php?p=15373843

BTW in my opinion tf_bot_add shouldn't increment the bot quota:
1) if you want to set a bot quota you can modify tf_bot_quota convar
manually
2) it didn't work like this in previous tf2 versions, same for CSS bot and
bot_quota convars
but not a big deal, we can live with that. Just remember to put tf_bot_quota
0 in the server.cfg or you'll have bots in non koth maps.

to Niels Meijer:
> This isnt steam support! Use google!!!
very mature. I'm a server admin, I run 10 tf2 servers and was asking on the
server admins mailing list for help related to servers.

On Thu, Jun 17, 2010 at 12:25 PM, Silent <[email protected]> wrote:

> This is not a bug, it is a feature indeed :)
>
> Please consult the documentation for the bots and use the following
> settings:
>
> tf_bot_quota_mode     normal
> tf_bot_join_after_player     0
> tf_bot_auto_vacate     0
> tf_bot_quota     8
> mp_humans_must_join_team    "any"
>
> The bot management is much better since previous update. By default a
> bot joins the server when a player comes in. So you can play with all
> your friends in one team against the bots.
>
> There are a lot of settings more to control the bots behaviour...
>
> Silent
>
>
> Claudio Beretta schrieb:
> > I tried adding 8 bots by issuing the tf_bot_add 8 RCON command: the bots
> are
> > immediately added but then they automatically kicked one by one.
> > When the map changes they are added back by the engine. You can kick them
> > via RCON, but they join again.
> > I had to restart a full server to stop this behavior.
> > What's going on?
> >
> >
> > On Thu, Jun 17, 2010 at 1:59 AM, Jason Ruymen <[email protected]
> >wrote:
> >
> >
> >> An optional update for Team Fortress 2 is now available.  Please run
> >> hldsupdatetool to receive the update.  The specific changes include:
> >>
> >> Engine:
> >> - Fixed crash in SourceTV relay
> >>
> >> Team Fortress 2"
> >> - Fixed blood splashes not appearing on bullet hits
> >> - Fixed Achievement dialog text being cut off for certain resolutions
> >> - TFBot Changes:
> >>        -Medics now respond when nearby humans call for Medic
> >>        - If a Medic Bot is healing you and has an ÜberCharge ready, use
> the
> >> voice commands "Go go go!" or "Activate Charge!" to force the Bot to
> >> activate the ÜberCharge
> >>
> >> Jason
> >>
> >>
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> >>
> >>
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