Thank you for your kind response, I wasn't aware of these new convar: I always read the release notes at each update and check the wiki but they haven't been mentioned. Now I see they opened a topic on the forum explaining it. For anyone interested, here it is http://forums.steampowered.com/forums/showthread.php?p=15373843
BTW in my opinion tf_bot_add shouldn't increment the bot quota: 1) if you want to set a bot quota you can modify tf_bot_quota convar manually 2) it didn't work like this in previous tf2 versions, same for CSS bot and bot_quota convars but not a big deal, we can live with that. Just remember to put tf_bot_quota 0 in the server.cfg or you'll have bots in non koth maps. to Niels Meijer: > This isnt steam support! Use google!!! very mature. I'm a server admin, I run 10 tf2 servers and was asking on the server admins mailing list for help related to servers. On Thu, Jun 17, 2010 at 12:25 PM, Silent <[email protected]> wrote: > This is not a bug, it is a feature indeed :) > > Please consult the documentation for the bots and use the following > settings: > > tf_bot_quota_mode normal > tf_bot_join_after_player 0 > tf_bot_auto_vacate 0 > tf_bot_quota 8 > mp_humans_must_join_team "any" > > The bot management is much better since previous update. By default a > bot joins the server when a player comes in. So you can play with all > your friends in one team against the bots. > > There are a lot of settings more to control the bots behaviour... > > Silent > > > Claudio Beretta schrieb: > > I tried adding 8 bots by issuing the tf_bot_add 8 RCON command: the bots > are > > immediately added but then they automatically kicked one by one. > > When the map changes they are added back by the engine. You can kick them > > via RCON, but they join again. > > I had to restart a full server to stop this behavior. > > What's going on? > > > > > > On Thu, Jun 17, 2010 at 1:59 AM, Jason Ruymen <[email protected] > >wrote: > > > > > >> An optional update for Team Fortress 2 is now available. Please run > >> hldsupdatetool to receive the update. The specific changes include: > >> > >> Engine: > >> - Fixed crash in SourceTV relay > >> > >> Team Fortress 2" > >> - Fixed blood splashes not appearing on bullet hits > >> - Fixed Achievement dialog text being cut off for certain resolutions > >> - TFBot Changes: > >> -Medics now respond when nearby humans call for Medic > >> - If a Medic Bot is healing you and has an ÜberCharge ready, use > the > >> voice commands "Go go go!" or "Activate Charge!" to force the Bot to > >> activate the ÜberCharge > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

