Yeah. Impossible that they compiled a new engine.dll and engine.so and forgot to pack one.
I mean, Linux is identical to windows in every way, so how could the srcds bins be different. Sent from my mobile. On Jun 26, 2010, at 12:00 PM, "Saul Rennison" <[email protected]> wrote: > That's impossible, the builds are identical. You're tests are > obviously > inaccurate. > > Thanks, > - Saul. > > > On 26 June 2010 14:41, Marc.B <[email protected]> wrote: > >> Hi, >> >> Any ETA when the linux server gameplay will be fixed ? It still >> different >> from the Windows dedicated version. >> >> For example, when you shoot someone thought the door on de_dust2 >> with AWP >> On linux server, you will only make about 30/35 HP damage, while on >> Windows >> server you will make around 70HP dammage. >> >> This is just an example of severals bug that have been corrected on >> the >> windows dedicated server but not on linux dedicated. >> >> Cheers, >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

