Saul,

Last OB update change log:

Engine
 - Fixed bullet penetration problems with Linux dedicated server.

What did you say already ? :)

Cheers,

On Sun, Jun 27, 2010 at 3:29 PM, Saul Rennison <[email protected]>wrote:

> I meant that the code is the same, the binaries do differ, but not in
> this respect.
>
> On Saturday, June 26, 2010, Allan Button <[email protected]> wrote:
> > Yeah. Impossible that they compiled a new engine.dll and engine.so and
> > forgot to pack one.
> >
> > I mean, Linux is identical to windows in every way, so how could the
> > srcds bins be different.
> >
> > Sent from my mobile.
> >
> > On Jun 26, 2010, at 12:00 PM, "Saul Rennison"
> > <[email protected]> wrote:
> >
> >> That's impossible, the builds are identical. You're tests are
> >> obviously
> >> inaccurate.
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> On 26 June 2010 14:41, Marc.B <[email protected]> wrote:
> >>
> >>> Hi,
> >>>
> >>> Any ETA when the linux server gameplay will be fixed ? It still
> >>> different
> >>> from the Windows dedicated version.
> >>>
> >>> For example, when you shoot someone thought the door on de_dust2
> >>> with AWP
> >>> On linux server, you will only make about 30/35 HP damage, while on
> >>> Windows
> >>> server you will make around 70HP dammage.
> >>>
> >>> This is just an example of severals bug that have been corrected on
> >>> the
> >>> windows dedicated server but not on linux dedicated.
> >>>
> >>> Cheers,
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >> _______________________________________________
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> >
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> please visit:
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> >
>
> --
>
> Thanks,
>  - Saul.
>
> _______________________________________________
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