I meant that the code is the same, the binaries do differ, but not in
this respect.

On Saturday, June 26, 2010, Allan Button <[email protected]> wrote:
> Yeah. Impossible that they compiled a new engine.dll and engine.so and
> forgot to pack one.
>
> I mean, Linux is identical to windows in every way, so how could the
> srcds bins be different.
>
> Sent from my mobile.
>
> On Jun 26, 2010, at 12:00 PM, "Saul Rennison"
> <[email protected]> wrote:
>
>> That's impossible, the builds are identical. You're tests are
>> obviously
>> inaccurate.
>>
>> Thanks,
>> - Saul.
>>
>>
>> On 26 June 2010 14:41, Marc.B <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> Any ETA when the linux server gameplay will be fixed ? It still
>>> different
>>> from the Windows dedicated version.
>>>
>>> For example, when you shoot someone thought the door on de_dust2
>>> with AWP
>>> On linux server, you will only make about 30/35 HP damage, while on
>>> Windows
>>> server you will make around 70HP dammage.
>>>
>>> This is just an example of severals bug that have been corrected on
>>> the
>>> windows dedicated server but not on linux dedicated.
>>>
>>> Cheers,
>>> _______________________________________________
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>>>
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>
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>

-- 

Thanks,
 - Saul.

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