I meant that the code is the same, the binaries do differ, but not in this respect.
On Saturday, June 26, 2010, Allan Button <[email protected]> wrote: > Yeah. Impossible that they compiled a new engine.dll and engine.so and > forgot to pack one. > > I mean, Linux is identical to windows in every way, so how could the > srcds bins be different. > > Sent from my mobile. > > On Jun 26, 2010, at 12:00 PM, "Saul Rennison" > <[email protected]> wrote: > >> That's impossible, the builds are identical. You're tests are >> obviously >> inaccurate. >> >> Thanks, >> - Saul. >> >> >> On 26 June 2010 14:41, Marc.B <[email protected]> wrote: >> >>> Hi, >>> >>> Any ETA when the linux server gameplay will be fixed ? It still >>> different >>> from the Windows dedicated version. >>> >>> For example, when you shoot someone thought the door on de_dust2 >>> with AWP >>> On linux server, you will only make about 30/35 HP damage, while on >>> Windows >>> server you will make around 70HP dammage. >>> >>> This is just an example of severals bug that have been corrected on >>> the >>> windows dedicated server but not on linux dedicated. >>> >>> Cheers, >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

