Im not sure about that. This is something that has happen to us not too long ago in the past. Related to the TF2 servers, there was a plugin that gave grenades. The pyro nade which would set others on fire ,would actully crash a windows server( if you were in the radius of the blast), but would work perfectly on a linux machine. this was a known issue at the time, and may be fixed by now.
If the engines builds were are identical , shouldn't it have worked on both platforms or crashed on both (windows/linux)? On Sat, Jun 26, 2010 at 12:00 PM, Saul Rennison <[email protected]>wrote: > That's impossible, the builds are identical. You're tests are obviously > inaccurate. > > Thanks, > - Saul. > > > On 26 June 2010 14:41, Marc.B <[email protected]> wrote: > > > Hi, > > > > Any ETA when the linux server gameplay will be fixed ? It still different > > from the Windows dedicated version. > > > > For example, when you shoot someone thought the door on de_dust2 with AWP > > On linux server, you will only make about 30/35 HP damage, while on > Windows > > server you will make around 70HP dammage. > > > > This is just an example of severals bug that have been corrected on the > > windows dedicated server but not on linux dedicated. > > > > Cheers, > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

