It doesn't appear to have been announced.

On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. <[email protected]> wrote:

> Hmm, this appears to have not been posted on hlds_announce. Can anyone
> confirm because it could just be my phone not receiving the email.
>
> On 7/6/2010 6:30 PM, Jason Ruymen wrote:
> > An optional update for Counter-Strike: Source is now available.  Please
> run hldsupdatetool to receive the update.  The specific changes include:
> >
> > Counter-Strike: Source:
> > - Fixed a crash that could occur after the bomb exploded.
> > - Fixed a crash that could occur when attempting to exit the game.
> > - Changed default values of the following server variables to reflect the
> increase of the default tick rate from 33 to 66:
> >       - sv_mincmdrate - 10
> >       - sv_maxcmdrate - 66
> >       - sv_maxupdaterate - 66
> > - Marked 'developer' cvar as cheat.
> > - Corrected kill/death reporting in gun games.  Deaths were not being
> properly counted in games using instant respawn.
> > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
> commands as cheats.
> > - Added sv_nowinpanel and cl_nowinpanel options that can be used to
> disable the win panel that displays the team winner, MVP, and fun fact at
> the end of a round.
> > - Clamped ladder dampen values.
> > - Fixed jointeam cvar so giving it invalid values no longer spams the
> server console.
> > - Removed functionality of cl_minmodels.
> > - Fixed voice indicators to display at all times rather than just after
> their respective players have come into contact when -alltalk is on.
> > - Fixed scoreboard to display correct number of SourceTV viewers.
> > - Adjusted death notices to display under scoreboard.
> > - Defaulted 'Simplified list' to OFF and made the setting persistent.
> > - Fixed an issue that could make it appear as if a player already had one
> or more MVP stars upon joining a server.
> > - Made text on loading bar more legible.
> > - Added more materials that were missing for community maps.
> >
> > Engine:
> > - Fixed disconnect exploit causing players to be forced off of a server
> due to an overflowed packet.
> > - Fixed players being able to start the game using a DirectX level less
> than DirectX8.
> >
> > Windows Dedicated Server:
> > - Added Counter-Strike: Source to the list of games for the dedicated
> server when running through the Steam client.
> >
> >
> > An update on the Update
> > The reason for the recent update was to move Counter-Strike Source (CSS)
> from the older HL2 version of the Source engine to the most recent version.
> This brings the CSS codebase in-line with our other games. This resolves
> long standing issues associated with the older engine and allows us to
> benefit from features and bug fixes in other source games as they come
> online, such as improved graphic effects and more accurate hit registration.
> >
> > During this process we created some unintended side effects, these are
> bugs. We are actively investigating all reports.
> >
> > A good example of this is bullet penetration changing on Linux Servers
> only; not Windows Servers. This was a subtle bug to track down and
> understand.  It has been fixed.
> >
> > Rest assured we will continue to fix old and new CSS bugs. We want to
> retain the CSS gameplay experience that you know and love. We would also
> like to thank everyone reporting bugs and posting constructive feedback.
> This is an invaluable part of the process.
> >
> > The CSS Team
> >
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
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