It doesn't appear to have been announced. On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. <[email protected]> wrote:
> Hmm, this appears to have not been posted on hlds_announce. Can anyone > confirm because it could just be my phone not receiving the email. > > On 7/6/2010 6:30 PM, Jason Ruymen wrote: > > An optional update for Counter-Strike: Source is now available. Please > run hldsupdatetool to receive the update. The specific changes include: > > > > Counter-Strike: Source: > > - Fixed a crash that could occur after the bomb exploded. > > - Fixed a crash that could occur when attempting to exit the game. > > - Changed default values of the following server variables to reflect the > increase of the default tick rate from 33 to 66: > > - sv_mincmdrate - 10 > > - sv_maxcmdrate - 66 > > - sv_maxupdaterate - 66 > > - Marked 'developer' cvar as cheat. > > - Corrected kill/death reporting in gun games. Deaths were not being > properly counted in games using instant respawn. > > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel > commands as cheats. > > - Added sv_nowinpanel and cl_nowinpanel options that can be used to > disable the win panel that displays the team winner, MVP, and fun fact at > the end of a round. > > - Clamped ladder dampen values. > > - Fixed jointeam cvar so giving it invalid values no longer spams the > server console. > > - Removed functionality of cl_minmodels. > > - Fixed voice indicators to display at all times rather than just after > their respective players have come into contact when -alltalk is on. > > - Fixed scoreboard to display correct number of SourceTV viewers. > > - Adjusted death notices to display under scoreboard. > > - Defaulted 'Simplified list' to OFF and made the setting persistent. > > - Fixed an issue that could make it appear as if a player already had one > or more MVP stars upon joining a server. > > - Made text on loading bar more legible. > > - Added more materials that were missing for community maps. > > > > Engine: > > - Fixed disconnect exploit causing players to be forced off of a server > due to an overflowed packet. > > - Fixed players being able to start the game using a DirectX level less > than DirectX8. > > > > Windows Dedicated Server: > > - Added Counter-Strike: Source to the list of games for the dedicated > server when running through the Steam client. > > > > > > An update on the Update > > The reason for the recent update was to move Counter-Strike Source (CSS) > from the older HL2 version of the Source engine to the most recent version. > This brings the CSS codebase in-line with our other games. This resolves > long standing issues associated with the older engine and allows us to > benefit from features and bug fixes in other source games as they come > online, such as improved graphic effects and more accurate hit registration. > > > > During this process we created some unintended side effects, these are > bugs. We are actively investigating all reports. > > > > A good example of this is bullet penetration changing on Linux Servers > only; not Windows Servers. This was a subtle bug to track down and > understand. It has been fixed. > > > > Rest assured we will continue to fix old and new CSS bugs. We want to > retain the CSS gameplay experience that you know and love. We would also > like to thank everyone reporting bugs and posting constructive feedback. > This is an invaluable part of the process. > > > > The CSS Team > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

