I remember that this Bug was already in dods but also was fixed months ago. As a temp solution we set all our servers to * mp_flashlight 0 *that time to protect the players from themselfes.* *
Kyle Sanderson schrieb: > Sassafras says: > 10:08 PM - Nosebleed: there is 1 problem > 10:08 PM - Josheroo: ? > 10:08 PM - Nosebleed: when u try to use ur flashlight > 10:08 PM - Nosebleed: it crashes ur game > > Cheers, > Kyle. > > On Tue, Jul 6, 2010 at 9:13 PM, 1nsane <1nsane...@gmail.com> wrote: > >> I'm getting complaints of flashlight caused crashes from players. >> >> Anyone else see this? >> >> On Tue, Jul 6, 2010 at 11:36 PM, Cc2iscooL <cc2isc...@gmail.com> wrote: >> >> >>> It doesn't appear to have been announced. >>> >>> On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. <nathan...@cox.net> wrote: >>> >>> >>>> Hmm, this appears to have not been posted on hlds_announce. Can anyone >>>> confirm because it could just be my phone not receiving the email. >>>> >>>> On 7/6/2010 6:30 PM, Jason Ruymen wrote: >>>> >>>>> An optional update for Counter-Strike: Source is now available. Please >>>>> >>>> run hldsupdatetool to receive the update. The specific changes include: >>>> >>>>> Counter-Strike: Source: >>>>> - Fixed a crash that could occur after the bomb exploded. >>>>> - Fixed a crash that could occur when attempting to exit the game. >>>>> - Changed default values of the following server variables to reflect >>>>> >>> the >>> >>>> increase of the default tick rate from 33 to 66: >>>> >>>>> - sv_mincmdrate - 10 >>>>> - sv_maxcmdrate - 66 >>>>> - sv_maxupdaterate - 66 >>>>> - Marked 'developer' cvar as cheat. >>>>> - Corrected kill/death reporting in gun games. Deaths were not being >>>>> >>>> properly counted in games using instant respawn. >>>> >>>>> - Marked test_round_winpanel, test_match_winpanel, test_freezepanel >>>>> >>>> commands as cheats. >>>> >>>>> - Added sv_nowinpanel and cl_nowinpanel options that can be used to >>>>> >>>> disable the win panel that displays the team winner, MVP, and fun fact at >>>> the end of a round. >>>> >>>>> - Clamped ladder dampen values. >>>>> - Fixed jointeam cvar so giving it invalid values no longer spams the >>>>> >>>> server console. >>>> >>>>> - Removed functionality of cl_minmodels. >>>>> - Fixed voice indicators to display at all times rather than just after >>>>> >>>> their respective players have come into contact when -alltalk is on. >>>> >>>>> - Fixed scoreboard to display correct number of SourceTV viewers. >>>>> - Adjusted death notices to display under scoreboard. >>>>> - Defaulted 'Simplified list' to OFF and made the setting persistent. >>>>> - Fixed an issue that could make it appear as if a player already had >>>>> >>> one >>> >>>> or more MVP stars upon joining a server. >>>> >>>>> - Made text on loading bar more legible. >>>>> - Added more materials that were missing for community maps. >>>>> >>>>> Engine: >>>>> - Fixed disconnect exploit causing players to be forced off of a server >>>>> >>>> due to an overflowed packet. >>>> >>>>> - Fixed players being able to start the game using a DirectX level less >>>>> >>>> than DirectX8. >>>> >>>>> Windows Dedicated Server: >>>>> - Added Counter-Strike: Source to the list of games for the dedicated >>>>> >>>> server when running through the Steam client. >>>> >>>>> An update on the Update >>>>> The reason for the recent update was to move Counter-Strike Source >>>>> >>> (CSS) >>> >>>> from the older HL2 version of the Source engine to the most recent >>>> >>> version. >>> >>>> This brings the CSS codebase in-line with our other games. This resolves >>>> long standing issues associated with the older engine and allows us to >>>> benefit from features and bug fixes in other source games as they come >>>> online, such as improved graphic effects and more accurate hit >>>> >>> registration. >>> >>>>> During this process we created some unintended side effects, these are >>>>> >>>> bugs. We are actively investigating all reports. >>>> >>>>> A good example of this is bullet penetration changing on Linux Servers >>>>> >>>> only; not Windows Servers. This was a subtle bug to track down and >>>> understand. It has been fixed. >>>> >>>>> Rest assured we will continue to fix old and new CSS bugs. We want to >>>>> >>>> retain the CSS gameplay experience that you know and love. We would also >>>> like to thank everyone reporting bugs and posting constructive feedback. >>>> This is an invaluable part of the process. >>>> >>>>> The CSS Team >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux