I remember that this Bug was already in dods but also was fixed months 
ago. As a temp solution we set all our servers to *
mp_flashlight 0
*that time to protect the players from themselfes.*
*

Kyle Sanderson schrieb:
> Sassafras says:
> 10:08 PM - Nosebleed: there is 1 problem
> 10:08 PM - Josheroo: ?
> 10:08 PM - Nosebleed: when u try to use ur flashlight
> 10:08 PM - Nosebleed: it crashes ur game
>
> Cheers,
> Kyle.
>
> On Tue, Jul 6, 2010 at 9:13 PM, 1nsane <1nsane...@gmail.com> wrote:
>   
>> I'm getting complaints of flashlight caused crashes from players.
>>
>> Anyone else see this?
>>
>> On Tue, Jul 6, 2010 at 11:36 PM, Cc2iscooL <cc2isc...@gmail.com> wrote:
>>
>>     
>>> It doesn't appear to have been announced.
>>>
>>> On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. <nathan...@cox.net> wrote:
>>>
>>>       
>>>> Hmm, this appears to have not been posted on hlds_announce. Can anyone
>>>> confirm because it could just be my phone not receiving the email.
>>>>
>>>> On 7/6/2010 6:30 PM, Jason Ruymen wrote:
>>>>         
>>>>> An optional update for Counter-Strike: Source is now available.  Please
>>>>>           
>>>> run hldsupdatetool to receive the update.  The specific changes include:
>>>>         
>>>>> Counter-Strike: Source:
>>>>> - Fixed a crash that could occur after the bomb exploded.
>>>>> - Fixed a crash that could occur when attempting to exit the game.
>>>>> - Changed default values of the following server variables to reflect
>>>>>           
>>> the
>>>       
>>>> increase of the default tick rate from 33 to 66:
>>>>         
>>>>>       - sv_mincmdrate - 10
>>>>>       - sv_maxcmdrate - 66
>>>>>       - sv_maxupdaterate - 66
>>>>> - Marked 'developer' cvar as cheat.
>>>>> - Corrected kill/death reporting in gun games.  Deaths were not being
>>>>>           
>>>> properly counted in games using instant respawn.
>>>>         
>>>>> - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
>>>>>           
>>>> commands as cheats.
>>>>         
>>>>> - Added sv_nowinpanel and cl_nowinpanel options that can be used to
>>>>>           
>>>> disable the win panel that displays the team winner, MVP, and fun fact at
>>>> the end of a round.
>>>>         
>>>>> - Clamped ladder dampen values.
>>>>> - Fixed jointeam cvar so giving it invalid values no longer spams the
>>>>>           
>>>> server console.
>>>>         
>>>>> - Removed functionality of cl_minmodels.
>>>>> - Fixed voice indicators to display at all times rather than just after
>>>>>           
>>>> their respective players have come into contact when -alltalk is on.
>>>>         
>>>>> - Fixed scoreboard to display correct number of SourceTV viewers.
>>>>> - Adjusted death notices to display under scoreboard.
>>>>> - Defaulted 'Simplified list' to OFF and made the setting persistent.
>>>>> - Fixed an issue that could make it appear as if a player already had
>>>>>           
>>> one
>>>       
>>>> or more MVP stars upon joining a server.
>>>>         
>>>>> - Made text on loading bar more legible.
>>>>> - Added more materials that were missing for community maps.
>>>>>
>>>>> Engine:
>>>>> - Fixed disconnect exploit causing players to be forced off of a server
>>>>>           
>>>> due to an overflowed packet.
>>>>         
>>>>> - Fixed players being able to start the game using a DirectX level less
>>>>>           
>>>> than DirectX8.
>>>>         
>>>>> Windows Dedicated Server:
>>>>> - Added Counter-Strike: Source to the list of games for the dedicated
>>>>>           
>>>> server when running through the Steam client.
>>>>         
>>>>> An update on the Update
>>>>> The reason for the recent update was to move Counter-Strike Source
>>>>>           
>>> (CSS)
>>>       
>>>> from the older HL2 version of the Source engine to the most recent
>>>>         
>>> version.
>>>       
>>>> This brings the CSS codebase in-line with our other games. This resolves
>>>> long standing issues associated with the older engine and allows us to
>>>> benefit from features and bug fixes in other source games as they come
>>>> online, such as improved graphic effects and more accurate hit
>>>>         
>>> registration.
>>>       
>>>>> During this process we created some unintended side effects, these are
>>>>>           
>>>> bugs. We are actively investigating all reports.
>>>>         
>>>>> A good example of this is bullet penetration changing on Linux Servers
>>>>>           
>>>> only; not Windows Servers. This was a subtle bug to track down and
>>>> understand.  It has been fixed.
>>>>         
>>>>> Rest assured we will continue to fix old and new CSS bugs. We want to
>>>>>           
>>>> retain the CSS gameplay experience that you know and love. We would also
>>>> like to thank everyone reporting bugs and posting constructive feedback.
>>>> This is an invaluable part of the process.
>>>>         
>>>>> The CSS Team
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>           
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>       
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
>
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