I'm getting complaints of flashlight caused crashes from players.

Anyone else see this?

On Tue, Jul 6, 2010 at 11:36 PM, Cc2iscooL <[email protected]> wrote:

> It doesn't appear to have been announced.
>
> On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. <[email protected]> wrote:
>
> > Hmm, this appears to have not been posted on hlds_announce. Can anyone
> > confirm because it could just be my phone not receiving the email.
> >
> > On 7/6/2010 6:30 PM, Jason Ruymen wrote:
> > > An optional update for Counter-Strike: Source is now available.  Please
> > run hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > Counter-Strike: Source:
> > > - Fixed a crash that could occur after the bomb exploded.
> > > - Fixed a crash that could occur when attempting to exit the game.
> > > - Changed default values of the following server variables to reflect
> the
> > increase of the default tick rate from 33 to 66:
> > >       - sv_mincmdrate - 10
> > >       - sv_maxcmdrate - 66
> > >       - sv_maxupdaterate - 66
> > > - Marked 'developer' cvar as cheat.
> > > - Corrected kill/death reporting in gun games.  Deaths were not being
> > properly counted in games using instant respawn.
> > > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
> > commands as cheats.
> > > - Added sv_nowinpanel and cl_nowinpanel options that can be used to
> > disable the win panel that displays the team winner, MVP, and fun fact at
> > the end of a round.
> > > - Clamped ladder dampen values.
> > > - Fixed jointeam cvar so giving it invalid values no longer spams the
> > server console.
> > > - Removed functionality of cl_minmodels.
> > > - Fixed voice indicators to display at all times rather than just after
> > their respective players have come into contact when -alltalk is on.
> > > - Fixed scoreboard to display correct number of SourceTV viewers.
> > > - Adjusted death notices to display under scoreboard.
> > > - Defaulted 'Simplified list' to OFF and made the setting persistent.
> > > - Fixed an issue that could make it appear as if a player already had
> one
> > or more MVP stars upon joining a server.
> > > - Made text on loading bar more legible.
> > > - Added more materials that were missing for community maps.
> > >
> > > Engine:
> > > - Fixed disconnect exploit causing players to be forced off of a server
> > due to an overflowed packet.
> > > - Fixed players being able to start the game using a DirectX level less
> > than DirectX8.
> > >
> > > Windows Dedicated Server:
> > > - Added Counter-Strike: Source to the list of games for the dedicated
> > server when running through the Steam client.
> > >
> > >
> > > An update on the Update
> > > The reason for the recent update was to move Counter-Strike Source
> (CSS)
> > from the older HL2 version of the Source engine to the most recent
> version.
> > This brings the CSS codebase in-line with our other games. This resolves
> > long standing issues associated with the older engine and allows us to
> > benefit from features and bug fixes in other source games as they come
> > online, such as improved graphic effects and more accurate hit
> registration.
> > >
> > > During this process we created some unintended side effects, these are
> > bugs. We are actively investigating all reports.
> > >
> > > A good example of this is bullet penetration changing on Linux Servers
> > only; not Windows Servers. This was a subtle bug to track down and
> > understand.  It has been fixed.
> > >
> > > Rest assured we will continue to fix old and new CSS bugs. We want to
> > retain the CSS gameplay experience that you know and love. We would also
> > like to thank everyone reporting bugs and posting constructive feedback.
> > This is an invaluable part of the process.
> > >
> > > The CSS Team
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
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> >
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