Or sprays of course. Sent from my iPhone 4
On Aug 26, 2010, at 10:49 PM, Shane Arnold <[email protected]> wrote: > You should be using sv_pure 2 unless you *really* need to have custom skins. > > On 27/08/2010 1:41 PM, Hendrik Schumann wrote: >> MatHacks are pretty common in Source engine games, just google "TF2 >> Mathack". >> The only countermeasure would be valve implementing a check to prevent >> wall/player model textures from using $ignorez like the Insurgency mod team >> did or by using a strict sv_pure whitelist on your server, which can break >> custom models. >> >> On Fri, Aug 27, 2010 at 7:32 AM, clad iron<[email protected]> wrote: >> >>> Someone has pointed this out to me, (i haven't tested) but think Valve may >>> need to look into this. >>> >>> Here is a quote from the guy. >>> >>> I just took the vmt file that is the refernce for the glass wall and copied >>> it into the proper directories and renamed it to the vmt of the mat I >>> wanted >>> to be glass, when it loads that vmt for the material the vmt points to the >>> glass vtf file. boom its see thru >>> All you really have to do is load the map in hammer and find which walls >>> you >>> want to be see thru then write down the name and path of the materials used >>> then use that glass vmt for the real ones >>> >>> >>> The guy and i were talking about how could someone still be hacking on our >>> server with KAC running. >>> >>> Is there a fixable solution to this ? >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

