Use sv_pure or sv_consistency

Thanks,
- Saul. 

On 27 Aug 2010, at 06:32, clad iron <[email protected]> wrote:

> Someone has pointed this out to me, (i haven't tested) but think Valve may
> need to look into this.
> 
> Here is a quote from the guy.
> 
> I just took the vmt file that is the refernce for the glass wall and copied
> it into the proper directories and renamed it to the vmt of the mat I wanted
> to be glass, when it loads that vmt for the material the vmt points to the
> glass vtf file. boom its see thru
> All you really have to do is load the map in hammer and find which walls you
> want to be see thru then write down the name and path of the materials used
> then use that glass vmt for the real ones
> 
> 
> The guy and i were talking about how could someone still be hacking on our
> server with KAC running.
> 
> Is there a fixable solution to this ?
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to