no.

models\...            from_steam
>

On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove <[email protected]>wrote:

> You're allowing custom player models?
>
> On Fri, Aug 27, 2010 at 10:11 AM, clad iron <[email protected]> wrote:
> > correct AnAkln.
> >
> > I have sv_pure set to 1 and  sv_consistency set to 1.
> > With a pure_server_whitelist.txt with this.
> >
> >
> >    materials\...            from_steam
> >>     models\...            from_steam
> >>     sound\...            from_steam
> >>     //
> >>     // Allow custom player models. Don't do CRC checks on them because
> the
> >> clients may all
> >>     // have different custom models and the server won't have them all.
> >>     //
> >>     models\player\...        allow_from_disk
> >>     materials\models\player\...    allow_from_disk
> >>     materials\models\effects\mcg\...    allow_from_disk
> >>     materials\models\weapons\nades\duke1\...    allow_from_disk
> >>
> >>     //
> >>     // Allow custom spray decals.
> >>     //
> >>     materials\temp\...        allow_from_disk
> >>     materials\vgui\...        allow_from_disk
> >>
> >>     // Allow custom sniper sprites
> >>     materials\sprites\...        allow_from_disk
> >>
> >>     // Allow Custom sounds.
> >>     //
> >>     sound\admin_plugin\...        allow_from_disk
> >>     sound\bandage\...        allow_from_disk
> >>     sound\misc\...            allow_from_disk
> >>
> >>     // Blood plugin
> >>     materials\particle\particledefault.vmt        allow_from_disk
> >>
> >
> > Even with that, I'm not sure it helps since it's valves textures. if they
> > are only editing the .vmt to point to a different material, i guess the
> > engine doesn't see that. ?
> >
> >
> >
> >
> > On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <[email protected]> wrote:
> >
> >> The problem is that there are exploits to bypass both sv_consistency and
> >> sv_pure, which are still not fixed.
> >>
> >> 2010/8/27 Saul Rennison <[email protected]>
> >>
> >> > Use sv_pure or sv_consistency
> >> >
> >> > Thanks,
> >> > - Saul.
> >> >
> >> > On 27 Aug 2010, at 06:32, clad iron <[email protected]> wrote:
> >> >
> >> > > Someone has pointed this out to me, (i haven't tested) but think
> Valve
> >> > may
> >> > > need to look into this.
> >> > >
> >> > > Here is a quote from the guy.
> >> > >
> >> > > I just took the vmt file that is the refernce for the glass wall and
> >> > copied
> >> > > it into the proper directories and renamed it to the vmt of the mat
> I
> >> > wanted
> >> > > to be glass, when it loads that vmt for the material the vmt points
> to
> >> > the
> >> > > glass vtf file. boom its see thru
> >> > > All you really have to do is load the map in hammer and find which
> >> walls
> >> > you
> >> > > want to be see thru then write down the name and path of the
> materials
> >> > used
> >> > > then use that glass vmt for the real ones
> >> > >
> >> > >
> >> > > The guy and i were talking about how could someone still be hacking
> on
> >> > our
> >> > > server with KAC running.
> >> > >
> >> > > Is there a fixable solution to this ?
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >>
> >>
> >> --
> >> Best regards,
> >> AnAkIn,
> >> -------------
> >> ESL EU TF2 Admin
> >> http://www.esl.eu/eu/tf2
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
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