no. models\... from_steam >
On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove <[email protected]>wrote: > You're allowing custom player models? > > On Fri, Aug 27, 2010 at 10:11 AM, clad iron <[email protected]> wrote: > > correct AnAkln. > > > > I have sv_pure set to 1 and sv_consistency set to 1. > > With a pure_server_whitelist.txt with this. > > > > > > materials\... from_steam > >> models\... from_steam > >> sound\... from_steam > >> // > >> // Allow custom player models. Don't do CRC checks on them because > the > >> clients may all > >> // have different custom models and the server won't have them all. > >> // > >> models\player\... allow_from_disk > >> materials\models\player\... allow_from_disk > >> materials\models\effects\mcg\... allow_from_disk > >> materials\models\weapons\nades\duke1\... allow_from_disk > >> > >> // > >> // Allow custom spray decals. > >> // > >> materials\temp\... allow_from_disk > >> materials\vgui\... allow_from_disk > >> > >> // Allow custom sniper sprites > >> materials\sprites\... allow_from_disk > >> > >> // Allow Custom sounds. > >> // > >> sound\admin_plugin\... allow_from_disk > >> sound\bandage\... allow_from_disk > >> sound\misc\... allow_from_disk > >> > >> // Blood plugin > >> materials\particle\particledefault.vmt allow_from_disk > >> > > > > Even with that, I'm not sure it helps since it's valves textures. if they > > are only editing the .vmt to point to a different material, i guess the > > engine doesn't see that. ? > > > > > > > > > > On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <[email protected]> wrote: > > > >> The problem is that there are exploits to bypass both sv_consistency and > >> sv_pure, which are still not fixed. > >> > >> 2010/8/27 Saul Rennison <[email protected]> > >> > >> > Use sv_pure or sv_consistency > >> > > >> > Thanks, > >> > - Saul. > >> > > >> > On 27 Aug 2010, at 06:32, clad iron <[email protected]> wrote: > >> > > >> > > Someone has pointed this out to me, (i haven't tested) but think > Valve > >> > may > >> > > need to look into this. > >> > > > >> > > Here is a quote from the guy. > >> > > > >> > > I just took the vmt file that is the refernce for the glass wall and > >> > copied > >> > > it into the proper directories and renamed it to the vmt of the mat > I > >> > wanted > >> > > to be glass, when it loads that vmt for the material the vmt points > to > >> > the > >> > > glass vtf file. boom its see thru > >> > > All you really have to do is load the map in hammer and find which > >> walls > >> > you > >> > > want to be see thru then write down the name and path of the > materials > >> > used > >> > > then use that glass vmt for the real ones > >> > > > >> > > > >> > > The guy and i were talking about how could someone still be hacking > on > >> > our > >> > > server with KAC running. > >> > > > >> > > Is there a fixable solution to this ? > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> > >> > >> -- > >> Best regards, > >> AnAkIn, > >> ------------- > >> ESL EU TF2 Admin > >> http://www.esl.eu/eu/tf2 > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

