You're allowing custom player models? On Fri, Aug 27, 2010 at 10:11 AM, clad iron <[email protected]> wrote: > correct AnAkln. > > I have sv_pure set to 1 and sv_consistency set to 1. > With a pure_server_whitelist.txt with this. > > > materials\... from_steam >> models\... from_steam >> sound\... from_steam >> // >> // Allow custom player models. Don't do CRC checks on them because the >> clients may all >> // have different custom models and the server won't have them all. >> // >> models\player\... allow_from_disk >> materials\models\player\... allow_from_disk >> materials\models\effects\mcg\... allow_from_disk >> materials\models\weapons\nades\duke1\... allow_from_disk >> >> // >> // Allow custom spray decals. >> // >> materials\temp\... allow_from_disk >> materials\vgui\... allow_from_disk >> >> // Allow custom sniper sprites >> materials\sprites\... allow_from_disk >> >> // Allow Custom sounds. >> // >> sound\admin_plugin\... allow_from_disk >> sound\bandage\... allow_from_disk >> sound\misc\... allow_from_disk >> >> // Blood plugin >> materials\particle\particledefault.vmt allow_from_disk >> > > Even with that, I'm not sure it helps since it's valves textures. if they > are only editing the .vmt to point to a different material, i guess the > engine doesn't see that. ? > > > > > On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <[email protected]> wrote: > >> The problem is that there are exploits to bypass both sv_consistency and >> sv_pure, which are still not fixed. >> >> 2010/8/27 Saul Rennison <[email protected]> >> >> > Use sv_pure or sv_consistency >> > >> > Thanks, >> > - Saul. >> > >> > On 27 Aug 2010, at 06:32, clad iron <[email protected]> wrote: >> > >> > > Someone has pointed this out to me, (i haven't tested) but think Valve >> > may >> > > need to look into this. >> > > >> > > Here is a quote from the guy. >> > > >> > > I just took the vmt file that is the refernce for the glass wall and >> > copied >> > > it into the proper directories and renamed it to the vmt of the mat I >> > wanted >> > > to be glass, when it loads that vmt for the material the vmt points to >> > the >> > > glass vtf file. boom its see thru >> > > All you really have to do is load the map in hammer and find which >> walls >> > you >> > > want to be see thru then write down the name and path of the materials >> > used >> > > then use that glass vmt for the real ones >> > > >> > > >> > > The guy and i were talking about how could someone still be hacking on >> > our >> > > server with KAC running. >> > > >> > > Is there a fixable solution to this ? >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> >> -- >> Best regards, >> AnAkIn, >> ------------- >> ESL EU TF2 Admin >> http://www.esl.eu/eu/tf2 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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