You're allowing custom player models?

On Fri, Aug 27, 2010 at 10:11 AM, clad iron <[email protected]> wrote:
> correct AnAkln.
>
> I have sv_pure set to 1 and  sv_consistency set to 1.
> With a pure_server_whitelist.txt with this.
>
>
>    materials\...            from_steam
>>     models\...            from_steam
>>     sound\...            from_steam
>>     //
>>     // Allow custom player models. Don't do CRC checks on them because the
>> clients may all
>>     // have different custom models and the server won't have them all.
>>     //
>>     models\player\...        allow_from_disk
>>     materials\models\player\...    allow_from_disk
>>     materials\models\effects\mcg\...    allow_from_disk
>>     materials\models\weapons\nades\duke1\...    allow_from_disk
>>
>>     //
>>     // Allow custom spray decals.
>>     //
>>     materials\temp\...        allow_from_disk
>>     materials\vgui\...        allow_from_disk
>>
>>     // Allow custom sniper sprites
>>     materials\sprites\...        allow_from_disk
>>
>>     // Allow Custom sounds.
>>     //
>>     sound\admin_plugin\...        allow_from_disk
>>     sound\bandage\...        allow_from_disk
>>     sound\misc\...            allow_from_disk
>>
>>     // Blood plugin
>>     materials\particle\particledefault.vmt        allow_from_disk
>>
>
> Even with that, I'm not sure it helps since it's valves textures. if they
> are only editing the .vmt to point to a different material, i guess the
> engine doesn't see that. ?
>
>
>
>
> On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <[email protected]> wrote:
>
>> The problem is that there are exploits to bypass both sv_consistency and
>> sv_pure, which are still not fixed.
>>
>> 2010/8/27 Saul Rennison <[email protected]>
>>
>> > Use sv_pure or sv_consistency
>> >
>> > Thanks,
>> > - Saul.
>> >
>> > On 27 Aug 2010, at 06:32, clad iron <[email protected]> wrote:
>> >
>> > > Someone has pointed this out to me, (i haven't tested) but think Valve
>> > may
>> > > need to look into this.
>> > >
>> > > Here is a quote from the guy.
>> > >
>> > > I just took the vmt file that is the refernce for the glass wall and
>> > copied
>> > > it into the proper directories and renamed it to the vmt of the mat I
>> > wanted
>> > > to be glass, when it loads that vmt for the material the vmt points to
>> > the
>> > > glass vtf file. boom its see thru
>> > > All you really have to do is load the map in hammer and find which
>> walls
>> > you
>> > > want to be see thru then write down the name and path of the materials
>> > used
>> > > then use that glass vmt for the real ones
>> > >
>> > >
>> > > The guy and i were talking about how could someone still be hacking on
>> > our
>> > > server with KAC running.
>> > >
>> > > Is there a fixable solution to this ?
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn,
>> -------------
>> ESL EU TF2 Admin
>> http://www.esl.eu/eu/tf2
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to