i do see the mistake.  thanks guys.

On Sun, Aug 29, 2010 at 4:09 PM, Daniel Nilsson <[email protected]>wrote:

>  Thats not true, there are models that shine through walls.
>
> Andy Giesen skrev 2010-08-29 20:09:
>
>  Actually it looks like you are... but at least players can't do
>> transparent walls.
>>
>>      models\player\...        allow_from_disk
>>>>
>>> On Sun, Aug 29, 2010 at 3:04 AM, clad iron<[email protected]>  wrote:
>>
>>> no.
>>>
>>> models\...            from_steam
>>> On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove<[email protected]
>>> >wrote:
>>>
>>>  You're allowing custom player models?
>>>>
>>>> On Fri, Aug 27, 2010 at 10:11 AM, clad iron<[email protected]>  wrote:
>>>>
>>>>> correct AnAkln.
>>>>>
>>>>> I have sv_pure set to 1 and  sv_consistency set to 1.
>>>>> With a pure_server_whitelist.txt with this.
>>>>>
>>>>>
>>>>>    materials\...            from_steam
>>>>>
>>>>>>     models\...            from_steam
>>>>>>     sound\...            from_steam
>>>>>>     //
>>>>>>     // Allow custom player models. Don't do CRC checks on them because
>>>>>>
>>>>> the
>>>>
>>>>> clients may all
>>>>>>     // have different custom models and the server won't have them
>>>>>> all.
>>>>>>     //
>>>>>>     models\player\...        allow_from_disk
>>>>>>     materials\models\player\...    allow_from_disk
>>>>>>     materials\models\effects\mcg\...    allow_from_disk
>>>>>>     materials\models\weapons\nades\duke1\...    allow_from_disk
>>>>>>
>>>>>>     //
>>>>>>     // Allow custom spray decals.
>>>>>>     //
>>>>>>     materials\temp\...        allow_from_disk
>>>>>>     materials\vgui\...        allow_from_disk
>>>>>>
>>>>>>     // Allow custom sniper sprites
>>>>>>     materials\sprites\...        allow_from_disk
>>>>>>
>>>>>>     // Allow Custom sounds.
>>>>>>     //
>>>>>>     sound\admin_plugin\...        allow_from_disk
>>>>>>     sound\bandage\...        allow_from_disk
>>>>>>     sound\misc\...            allow_from_disk
>>>>>>
>>>>>>     // Blood plugin
>>>>>>     materials\particle\particledefault.vmt        allow_from_disk
>>>>>>
>>>>>>  Even with that, I'm not sure it helps since it's valves textures. if
>>>>> they
>>>>> are only editing the .vmt to point to a different material, i guess the
>>>>> engine doesn't see that. ?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn .<[email protected]>  wrote:
>>>>>
>>>>>  The problem is that there are exploits to bypass both sv_consistency
>>>>>> and
>>>>>> sv_pure, which are still not fixed.
>>>>>>
>>>>>> 2010/8/27 Saul Rennison<[email protected]>
>>>>>>
>>>>>>  Use sv_pure or sv_consistency
>>>>>>>
>>>>>>> Thanks,
>>>>>>> - Saul.
>>>>>>>
>>>>>>> On 27 Aug 2010, at 06:32, clad iron<[email protected]>  wrote:
>>>>>>>
>>>>>>>  Someone has pointed this out to me, (i haven't tested) but think
>>>>>>>>
>>>>>>> Valve
>>>>
>>>>>  may
>>>>>>>
>>>>>>>> need to look into this.
>>>>>>>>
>>>>>>>> Here is a quote from the guy.
>>>>>>>>
>>>>>>>> I just took the vmt file that is the refernce for the glass wall and
>>>>>>>>
>>>>>>> copied
>>>>>>>
>>>>>>>> it into the proper directories and renamed it to the vmt of the mat
>>>>>>>>
>>>>>>> I
>>>>
>>>>>  wanted
>>>>>>>
>>>>>>>> to be glass, when it loads that vmt for the material the vmt points
>>>>>>>>
>>>>>>> to
>>>>
>>>>>  the
>>>>>>>
>>>>>>>> glass vtf file. boom its see thru
>>>>>>>> All you really have to do is load the map in hammer and find which
>>>>>>>>
>>>>>>> walls
>>>>>>
>>>>>>> you
>>>>>>>
>>>>>>>> want to be see thru then write down the name and path of the
>>>>>>>>
>>>>>>> materials
>>>>
>>>>>  used
>>>>>>>
>>>>>>>> then use that glass vmt for the real ones
>>>>>>>>
>>>>>>>>
>>>>>>>> The guy and i were talking about how could someone still be hacking
>>>>>>>>
>>>>>>> on
>>>>
>>>>>  our
>>>>>>>
>>>>>>>> server with KAC running.
>>>>>>>>
>>>>>>>> Is there a fixable solution to this ?
>>>>>>>> _______________________________________________
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>>>>>>>>
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>>>>
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>>>>>>>
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>>>>>>>>
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>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Best regards,
>>>>>> AnAkIn,
>>>>>> -------------
>>>>>> ESL EU TF2 Admin
>>>>>> http://www.esl.eu/eu/tf2
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>
>
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