i do see the mistake. thanks guys.
On Sun, Aug 29, 2010 at 4:09 PM, Daniel Nilsson <[email protected]>wrote: > Thats not true, there are models that shine through walls. > > Andy Giesen skrev 2010-08-29 20:09: > > Actually it looks like you are... but at least players can't do >> transparent walls. >> >> models\player\... allow_from_disk >>>> >>> On Sun, Aug 29, 2010 at 3:04 AM, clad iron<[email protected]> wrote: >> >>> no. >>> >>> models\... from_steam >>> On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove<[email protected] >>> >wrote: >>> >>> You're allowing custom player models? >>>> >>>> On Fri, Aug 27, 2010 at 10:11 AM, clad iron<[email protected]> wrote: >>>> >>>>> correct AnAkln. >>>>> >>>>> I have sv_pure set to 1 and sv_consistency set to 1. >>>>> With a pure_server_whitelist.txt with this. >>>>> >>>>> >>>>> materials\... from_steam >>>>> >>>>>> models\... from_steam >>>>>> sound\... from_steam >>>>>> // >>>>>> // Allow custom player models. Don't do CRC checks on them because >>>>>> >>>>> the >>>> >>>>> clients may all >>>>>> // have different custom models and the server won't have them >>>>>> all. >>>>>> // >>>>>> models\player\... allow_from_disk >>>>>> materials\models\player\... allow_from_disk >>>>>> materials\models\effects\mcg\... allow_from_disk >>>>>> materials\models\weapons\nades\duke1\... allow_from_disk >>>>>> >>>>>> // >>>>>> // Allow custom spray decals. >>>>>> // >>>>>> materials\temp\... allow_from_disk >>>>>> materials\vgui\... allow_from_disk >>>>>> >>>>>> // Allow custom sniper sprites >>>>>> materials\sprites\... allow_from_disk >>>>>> >>>>>> // Allow Custom sounds. >>>>>> // >>>>>> sound\admin_plugin\... allow_from_disk >>>>>> sound\bandage\... allow_from_disk >>>>>> sound\misc\... allow_from_disk >>>>>> >>>>>> // Blood plugin >>>>>> materials\particle\particledefault.vmt allow_from_disk >>>>>> >>>>>> Even with that, I'm not sure it helps since it's valves textures. if >>>>> they >>>>> are only editing the .vmt to point to a different material, i guess the >>>>> engine doesn't see that. ? >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn .<[email protected]> wrote: >>>>> >>>>> The problem is that there are exploits to bypass both sv_consistency >>>>>> and >>>>>> sv_pure, which are still not fixed. >>>>>> >>>>>> 2010/8/27 Saul Rennison<[email protected]> >>>>>> >>>>>> Use sv_pure or sv_consistency >>>>>>> >>>>>>> Thanks, >>>>>>> - Saul. >>>>>>> >>>>>>> On 27 Aug 2010, at 06:32, clad iron<[email protected]> wrote: >>>>>>> >>>>>>> Someone has pointed this out to me, (i haven't tested) but think >>>>>>>> >>>>>>> Valve >>>> >>>>> may >>>>>>> >>>>>>>> need to look into this. >>>>>>>> >>>>>>>> Here is a quote from the guy. >>>>>>>> >>>>>>>> I just took the vmt file that is the refernce for the glass wall and >>>>>>>> >>>>>>> copied >>>>>>> >>>>>>>> it into the proper directories and renamed it to the vmt of the mat >>>>>>>> >>>>>>> I >>>> >>>>> wanted >>>>>>> >>>>>>>> to be glass, when it loads that vmt for the material the vmt points >>>>>>>> >>>>>>> to >>>> >>>>> the >>>>>>> >>>>>>>> glass vtf file. boom its see thru >>>>>>>> All you really have to do is load the map in hammer and find which >>>>>>>> >>>>>>> walls >>>>>> >>>>>>> you >>>>>>> >>>>>>>> want to be see thru then write down the name and path of the >>>>>>>> >>>>>>> materials >>>> >>>>> used >>>>>>> >>>>>>>> then use that glass vmt for the real ones >>>>>>>> >>>>>>>> >>>>>>>> The guy and i were talking about how could someone still be hacking >>>>>>>> >>>>>>> on >>>> >>>>> our >>>>>>> >>>>>>>> server with KAC running. >>>>>>>> >>>>>>>> Is there a fixable solution to this ? >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>>>> archives, >>>> >>>>> please visit: >>>>>>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> Best regards, >>>>>> AnAkIn, >>>>>> ------------- >>>>>> ESL EU TF2 Admin >>>>>> http://www.esl.eu/eu/tf2 >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

