I can imagine quickplay mostly being used by new players, and for that reason it's rather reasonable that quickplay tries to find a "vanilla as possible" server.
If I understand it correctly though, the disqualification is temponary. So a server with a few custom maps (with otherwise vanilla settings) will have quickplay working whenever it's on a valve map, correct? On Fri, Jun 24, 2011 at 12:40 AM, Claudio Beretta <[email protected] > wrote: > nice to see that none of my 7 TF2 servers qualify for quickplay. > I just hope you are not doing the same error again as the "custom" server > list you introduced (and removed after all the complaints) in 2008. That > was very penalizing for 24+ slots servers. > Btw, why filtering for servers with nocrits and nodmgspread? Is quickplay a > feature for noobs only? > > > > On Fri, Jun 24, 2011 at 12:09 AM, Eric Smith <[email protected] > >wrote: > > > We're preparing to release a mandatory Team Fortress 2 update this > > afternoon. This update includes a new matchmaking system for clients. To > > learn how you can use this to drive traffic to your server(s) follow this > > link: > > > > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > > > > We have also put together a FAQ with extra info. You can check it out > > here: > > > > > > -Eric > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

