I can imagine quickplay mostly being used by new players, and for that
reason it's rather reasonable that quickplay tries to find a "vanilla as
possible" server.

If I understand it correctly though, the disqualification is temponary. So a
server with a few custom maps (with otherwise vanilla settings) will have
quickplay working whenever it's on a valve map, correct?

On Fri, Jun 24, 2011 at 12:40 AM, Claudio Beretta <[email protected]
> wrote:

> nice to see that none of my 7 TF2 servers qualify for quickplay.
> I just hope you are not doing the same error again as the "custom" server
> list you introduced (and removed after all the complaints) in 2008. That
> was very penalizing for 24+ slots servers.
> Btw, why filtering for servers with nocrits and nodmgspread? Is quickplay a
> feature for noobs only?
>
>
>
> On Fri, Jun 24, 2011 at 12:09 AM, Eric Smith <[email protected]
> >wrote:
>
> > We're preparing to release a mandatory Team Fortress 2 update this
> > afternoon. This update includes a new matchmaking system for clients. To
> > learn how you can use this to drive traffic to your server(s) follow this
> > link:
> >
> >
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >
> > We have also put together a FAQ with extra info.  You can check it out
> > here:
> >
> >
> > -Eric
> >
> >
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