Yeah, it should qualify your server whenever it is on a Valve map even
though it does have customs in the rotation.

On Thu, Jun 23, 2011 at 3:49 PM, Emil Larsson <[email protected]> wrote:

> I can imagine quickplay mostly being used by new players, and for that
> reason it's rather reasonable that quickplay tries to find a "vanilla as
> possible" server.
>
> If I understand it correctly though, the disqualification is temponary. So
> a
> server with a few custom maps (with otherwise vanilla settings) will have
> quickplay working whenever it's on a valve map, correct?
>
> On Fri, Jun 24, 2011 at 12:40 AM, Claudio Beretta <
> [email protected]
> > wrote:
>
> > nice to see that none of my 7 TF2 servers qualify for quickplay.
> > I just hope you are not doing the same error again as the "custom" server
> > list you introduced (and removed after all the complaints) in 2008. That
> > was very penalizing for 24+ slots servers.
> > Btw, why filtering for servers with nocrits and nodmgspread? Is quickplay
> a
> > feature for noobs only?
> >
> >
> >
> > On Fri, Jun 24, 2011 at 12:09 AM, Eric Smith <[email protected]
> > >wrote:
> >
> > > We're preparing to release a mandatory Team Fortress 2 update this
> > > afternoon. This update includes a new matchmaking system for clients.
> To
> > > learn how you can use this to drive traffic to your server(s) follow
> this
> > > link:
> > >
> > >
> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> > >
> > > We have also put together a FAQ with extra info.  You can check it out
> > > here:
> > >
> > >
> > > -Eric
> > >
> > >
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