Yes, one identity per server.
It's even explained in that FAQ.

On Thu, Jun 23, 2011 at 11:46 PM, clad iron <[email protected]> wrote:
> maybe i'm not understanding correctly.
> Say i have 5 servers, does  "cl_gameserver_create_identity" have to be run 5
> times getting a new id each time?
>
> i ran it once and pasted the info into each server.cfg
>
> On Thu, Jun 23, 2011 at 6:38 PM, Tony Paloma <[email protected]>wrote:
>
>> Perhaps a dumb question, but you created three different identities, ya?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of clad iron
>> Sent: Thursday, June 23, 2011 3:33 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
>>
>> note to valve.
>> i setup
>> tf_server_identity_account_id nnnnn
>> tf_server_identity_token "xxxxx"
>>
>> a few weeks ago on 3 servers, but when checking the status on it with
>> "cl_gameserver_list" it only shows 1 server added.
>> The above cvars are in the server.cfg
>>
>> On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!
>> <[email protected]>wrote:
>>
>> > Thanks for the headsup, cant wait for the update!
>> >
>> > On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith <[email protected]>
>> > wrote:
>> >
>> > > We're preparing to release a mandatory Team Fortress 2 update this
>> > > afternoon. This update includes a new matchmaking system for
>> > > clients. To learn how you can use this to drive traffic to your
>> > > server(s) follow this
>> > > link:
>> > >
>> > >
>> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>> > >
>> > > We have also put together a FAQ with extra info.  You can check it
>> > > out
>> > > here:
>> > >
>> > >
>> > > -Eric
>> > >
>> > >
>> > > _______________________________________________
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>> > >
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>> >
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>>
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