Yes... and this is explained in the FAQ Eric linked to earlier.
Essentially, each server needs its own server ID.
On 6/23/2011 6:46 PM, clad iron wrote:
maybe i'm not understanding correctly.
Say i have 5 servers, does "cl_gameserver_create_identity" have to be run 5
times getting a new id each time?
i ran it once and pasted the info into each server.cfg
On Thu, Jun 23, 2011 at 6:38 PM, Tony Paloma<[email protected]>wrote:
Perhaps a dumb question, but you created three different identities, ya?
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of clad iron
Sent: Thursday, June 23, 2011 3:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
note to valve.
i setup
tf_server_identity_account_id nnnnn
tf_server_identity_token "xxxxx"
a few weeks ago on 3 servers, but when checking the status on it with
"cl_gameserver_list" it only shows 1 server added.
The above cvars are in the server.cfg
On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!
<[email protected]>wrote:
Thanks for the headsup, cant wait for the update!
On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith<[email protected]>
wrote:
We're preparing to release a mandatory Team Fortress 2 update this
afternoon. This update includes a new matchmaking system for
clients. To learn how you can use this to drive traffic to your
server(s) follow this
link:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
We have also put together a FAQ with extra info. You can check it
out
here:
-Eric
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