objects.txt
To allow 2 dispensers and modify the amount needed to build them and the
time it takes to build them.

As for the motd and the map file i have those edited in the commandline.
Which also makes me want to ask.  if the map file is over wrote , what is
the point of adding "background01" the list each time it's over wrote  ?

On Tue, Jun 28, 2011 at 10:42 PM, Milton Ngan <[email protected]>wrote:

> Which files are you updating that are being overwritten? In many cases
> there are convars to change the file you use for a particular function. In
> cases where you can't (e.g motd.txt while using sv_pure 2) you can just set
> the file to be read-only and the file will not be clobbered.
>
> M.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of clad iron
> Sent: Tuesday, June 28, 2011 7:36 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> This is really starting to be a load of crap . The issues involved to
> update
> servers.
> Files that we edit for our server get over wrote.  ( if a file is having to
> be over wrote on an update, what is so hard about it backing up the edited
> file ?)
> The time frame it takes to update servers.
> The fact that 90% of the time something breaks, whether it's a valve issue
> or a a metamod/sourcemod issue.  ( i know the plugins breaking are not
> valves fault, but they don't help the issue).
>
> I'm about ready to just shut down the servers we host, and let everyone
> else
> worry about the headaches.
>
>
>
> On Tue, Jun 28, 2011 at 10:24 PM, Tom Grant <[email protected]> wrote:
>
> > I've gotten that message a few time as well. Just keep trying to update,
> > I'm
> > sure the content servers are under a good load right now!
> >
> > On Tue, Jun 28, 2011 at 10:22 PM, clad iron <[email protected]> wrote:
> >
> > > i'm getting alot of these since the f2p update. Same on tf2 and dods.
> > >
> > >
> > > Stopping the game server...
> > > Game server has been stopped.
> > > Checking bootstrapper version ...
> > >  Updating Installation
> > > Retrying in 30 seconds. . .
> > > Retrying in 30 seconds. . .
> > > Retrying in 30 seconds. . .
> > > Checking/Installing 'Base Source Shared Materials' version 8
> > >
> > >
> > > Checking/Installing 'Base Source Shared Models' version 4
> > >
> > >
> > > Checking/Installing 'Base Source Shared Sounds' version 4
> > >
> > >
> > > Checking/Installing 'Day of Defeat Source Base Content' version 68
> > >
> > >
> > > Connection Reset, WinSock Error 10054 "Connection reset by peer"
> > > Starting the game server...
> > > Game server has been started.
> > > The Steam update has completed. You may close this window.
> > >
> > >
> > >
> > > On Tue, Jun 28, 2011 at 10:16 PM, Chris Oryschak <[email protected]>
> > > wrote:
> > >
> > > > Is anyone's Linux server quitting and failing to start/autoupdate?
> > > > Here is what my console looked like:
> > > >
> > > >
> > > > Dropped replay from server (Server shutting down)
> > > > L 06/28/2011 - 22:11:49: server_message: "quit"
> > > > PreMinidumpCallback: updating dump comment
> > > > Uploading dump (in-process) [proxy '']
> > > > /tmp/dumps/crash_20110628221149_1.dmp
> > > > Tue Jun 28 22:13:23 EDT 2011: Server Quit
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of
> Jason
> > > > Ruymen
> > > > Sent: Tuesday, June 28, 2011 9:58 PM
> > > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
> > dedicated
> > > > Win32 server mailing list'; '[email protected]'
> > > > Subject: [hlds_linux] Team Fortress 2 Update Released
> > > >
> > > > Required updates for Team Fortress 2 are now available.  Please run
> > > > hldsupdatetool to receive the updates.  The specific changes include:
> > > >
> > > > - Fixed a case where CritBoost effects were being removed from
> players
> > > > being
> > > > healed.
> > > > - Fixed a problem with Arena mode first blood CritBoost not removing
> > > itself
> > > > at the correct time.
> > > > - Fixed a bug where Demomen kept their leftover charge amount when
> > > > self-aborting charges (you'll still keep leftovers when stopped by
> > enemy
> > > > airblasts)
> > > > - Fixed the problem that was causing Strange Demoman shields to not
> > > > accumulate kills.
> > > > - Fixed a bug where the Reserve Shooter would minicrit against
> swimming
> > > > targets.
> > > > - Tomislav spin-up reduction has been reduced from 75% to %40 (so it
> > now
> > > > spins-up slower)
> > > > - Made the Jumper's Jeepcap and Pocket Medic craft-able.
> > > > - Updated the bot navigation files for several maps.
> > > > - Added an entry for "Call Vote" to the Options->Keyboard Settings,
> so
> > > you
> > > > can bind a key to it.
> > > > - Updated the gamehaptics file:
> > > >    - Added/Refined recoil/draw/crit/reload forces for all of the new
> > > > weapons
> > > > in the Uber Update.
> > > >    - Refined all Rocket Launcher Forces recoil forces to feel more
> true
> > > to
> > > > recoil animation.
> > > >    - Tuned Brass Beast recoil to have less of an impact on your
> aiming
> > > > reticle.
> > > >
> > > > Jason
> > > >
> > > >
> > > > _______________________________________________
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> > > > please visit:
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> > > >
> > > >
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> > > >
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> > > please visit:
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> > >
> >
> >
> >
> > --
> > AksumkA.com <http://aksumka.com>
> > _______________________________________________
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> > please visit:
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> >
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