Success!

On Tue, Jun 28, 2011 at 9:05 PM, [email protected]
<[email protected]> wrote:
> Yay!
>
> On Wed, Jun 29, 2011 at 5:00 AM, Kigen <[email protected]> wrote:
>
>> Ooo, more fixes.
>>
>> On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen <[email protected]>
>> wrote:
>> > Required updates for Team Fortress 2 are now available.  Please run
>> hldsupdatetool to receive the updates.  The specific changes include:
>> >
>> > - Fixed a case where CritBoost effects were being removed from players
>> being healed.
>> > - Fixed a problem with Arena mode first blood CritBoost not removing
>> itself at the correct time.
>> > - Fixed a bug where Demomen kept their leftover charge amount when
>> self-aborting charges (you'll still keep leftovers when stopped by enemy
>> airblasts)
>> > - Fixed the problem that was causing Strange Demoman shields to not
>> accumulate kills.
>> > - Fixed a bug where the Reserve Shooter would minicrit against swimming
>> targets.
>> > - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now
>> spins-up slower)
>> > - Made the Jumper's Jeepcap and Pocket Medic craft-able.
>> > - Updated the bot navigation files for several maps.
>> > - Added an entry for "Call Vote" to the Options->Keyboard Settings, so
>> you can bind a key to it.
>> > - Updated the gamehaptics file:
>> >    - Added/Refined recoil/draw/crit/reload forces for all of the new
>> weapons in the Uber Update.
>> >    - Refined all Rocket Launcher Forces recoil forces to feel more true
>> to recoil animation.
>> >    - Tuned Brass Beast recoil to have less of an impact on your aiming
>> reticle.
>> >
>> > Jason
>> >
>> >
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>> >
>>
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