Does Valve also plan to limit and eventually remove the FPS cvar from the Half-Life 1 engine? Based on your last email I'm assuming valve does not recommend running 1000FPS servers on the HL1 engine either.

Thanks



On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- rolled back previous sv_downloadurl and dlfile changes, added some more 
checks to prevent inappropriate dlfile calls at other times
- Increased "sv_filetransfermaxsize" back to 10mbytes by default
- Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all 
(useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), 
for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
If you run 1000FPS server and still have a problem, stop running a 1000FPS 
server.




-----Original Message-----
From: [email protected] [mailto:hlds_linux-
[email protected]] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'[email protected]'; '[email protected]'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

I received a couple bug reports over the weekend so I am going to take
the time to dig into those, expect another beta release or two before a
full release.

-----Original Message-----
From: [email protected] [mailto:hlds_linux-
[email protected]] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: '[email protected]'; Half-Life dedicated Linux server
mailing list; '[email protected]'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with
"-
beta hlbeta" to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than
sorry.
My plan is to release this publically on Monday, so make sure you try
these new binaries over the weekend.

- Alfred

-----Original Message-----
From: [email protected] [mailto:hlds-
[email protected]] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: '[email protected]'; Half-Life dedicated Linux server
mailing list; '[email protected]'
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with
"-
beta hlbeta" to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl


The dlfile command is used internally by the engine to allow users
to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the server.
Re-
architecting this is beyond the scope for HL1 so the solution would
be
to use the sv_downloadurl feature if you want to host custom
content
(or increase the sv_filetransfermaxsize cvar but risk your server
FPS
stuttering).

- Alfred

-----Original Message-----
From: [email protected] [mailto:hlds-
[email protected]] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'[email protected]';
'[email protected]'
Subject: [hlds] Half-Life 1 engine beta update released

We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with "-beta hlbeta" on the command
line.
This update continues on some exploit fixes we have already
shipped
within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server
(fixes
server hang/stall).


There is also a couple client side fixes, if you run your Steam
client
with "-beta hlbeta" on its command line and run Half-Life games
you
will have some fixes that prevent server redirection.



- Alfred

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