This assert is after a setsockopt() failed to turn off tcp_nodelay, but that 
won't be a hard failure in this case. It sounds like you reconnected to the 
Steam backend and that caused a downstream failure, I can check that out.

- Alfred

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of px
> Sent: Monday, July 25, 2011 2:21 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
> update released
> 
> Hello
> 
> Continue  to  test  last  beta  build,  just  5  minutes ago test port
> crashed,  no  crashdump  or  error  string, 1 minute before crash hlds
> process  begin  to consume 100% of cpu and ping for all players raised
> to 160-200. Checking log, found several suspicious strings
> 
> L 07/26/2011 - 00:05:12: World triggered "Round_Start"
> Assert( Assertion Failed: 0 == iRet
> ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c
> pp:1820
> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
> 
> L 07/26/2011 - 00:06:39: "/m/<27><STEAM_0:1:34369754><CT>" killed
> "Px<16><STEAM_0:0:13865103><TERRORIST>" with "usp"
> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
> 
> L 07/26/2011 - 00:10:49: "zx48k<19><STEAM_0:1:32652372><TERRORIST>"
> say_team "9 6 1st"
> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
> 
> And on 00:11:50 server crashed
> 
> --
> С уважением,
>  px                          mailto:[email protected]
> 
> 
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