And in this case, one really CAN question why this is so. I remember when
moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I
had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full
and packed with action, that ONE cpu would chew up ~85% cpu. Now, source is
based on the old quake-sources (they call it quake 1.5 since they got them
between ID did quake 1 and 2) and SURE, they've made all these nifty
improvments, such as directx support and what not ON THE CLIENT, but the
serverside seems to be from the RQ-era. There is NO justification for moving
around a bunch of clients on the same .bsp-format, doing the same work with
LESS entities compared to an hopelessly old infrastructure and eat 8 times
the amount of resources.

And getting worse with each release.

-The G

On Tue, Jul 19, 2011 at 11:54 PM, Kyle Sanderson <[email protected]>wrote:

> We've all in the same boat. There's not much you can do without
> Valve's assistance, no one seems interested in helping. Both Movement
> and Registration have gone to hell since the EP1 -> OB swap. I'm
> constantly getting stuck in walls, Hitboxes are not lining up with
> models. We're running on a E3-1270 (3.4ghz) with Turbo enabled. We can
> get around 50 players before things get pretty sketchy. Performance
> wise we're just about evened up with EP1 (Which was running on a
> Q9550).
>
> It's nice that it was ported to OB... It's absolute crap that the
> useless cruft that existed in EP1 was ported to OB.
> Kyle.
>
> On Tue, Jul 19, 2011 at 2:36 PM, Evaldas <[email protected]> wrote:
> > X3220 is a 4 core CPU. First one of the quad core versions.
> > OrangeBox utilize only one core, so basically you are using
> > only 2.4GHz of all available. Try using the 100Hz kernel.
> >
> >  On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozos <[email protected]>
> > wrote:
> >
> >> Hi:
> >> Since the source engine migration to orangebox las year i noticed that
> >> with each update the engine take more and more resources. A server with
> more
> >> than 20 slots take ALL resources availables.
> >>
> >> My server:
> >> Intel(R) Xeon(R) CPU           X3220  @ 2.40GHz 8 cores
> >> 8GB RAM
> >>
> >> Cpu(s): 90.4%us,  0.4%sy,  0.0%ni, 82.7%id,  1.3%wa,  0.0%hi,  0.2%si,
> >>  0.0%st
> >> Mem:   8146960k total,  8034680k used,   112280k free,   143980k buffers
> >> Swap:  6258680k total,        0k used,  6258680k free,  3473732k cached
> >>
> >> Tried with Vanilla Centos 5,6, Debian 5 many different servers and all
> >> have same problem. fps_max is limited to 70 but seems that isnt helping.
> >>
> >> Is just me or theres any way to fix cpu usage?
> >>
> >> Best regards
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > --
> >
> >
> > Evaldas,
> > EVAgames community
> > www.evagames.eu
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
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> please visit:
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>
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