And in this case, one really CAN question why this is so. I remember when moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full and packed with action, that ONE cpu would chew up ~85% cpu. Now, source is based on the old quake-sources (they call it quake 1.5 since they got them between ID did quake 1 and 2) and SURE, they've made all these nifty improvments, such as directx support and what not ON THE CLIENT, but the serverside seems to be from the RQ-era. There is NO justification for moving around a bunch of clients on the same .bsp-format, doing the same work with LESS entities compared to an hopelessly old infrastructure and eat 8 times the amount of resources.
And getting worse with each release. -The G On Tue, Jul 19, 2011 at 11:54 PM, Kyle Sanderson <[email protected]>wrote: > We've all in the same boat. There's not much you can do without > Valve's assistance, no one seems interested in helping. Both Movement > and Registration have gone to hell since the EP1 -> OB swap. I'm > constantly getting stuck in walls, Hitboxes are not lining up with > models. We're running on a E3-1270 (3.4ghz) with Turbo enabled. We can > get around 50 players before things get pretty sketchy. Performance > wise we're just about evened up with EP1 (Which was running on a > Q9550). > > It's nice that it was ported to OB... It's absolute crap that the > useless cruft that existed in EP1 was ported to OB. > Kyle. > > On Tue, Jul 19, 2011 at 2:36 PM, Evaldas <[email protected]> wrote: > > X3220 is a 4 core CPU. First one of the quad core versions. > > OrangeBox utilize only one core, so basically you are using > > only 2.4GHz of all available. Try using the 100Hz kernel. > > > > On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozos <[email protected]> > > wrote: > > > >> Hi: > >> Since the source engine migration to orangebox las year i noticed that > >> with each update the engine take more and more resources. A server with > more > >> than 20 slots take ALL resources availables. > >> > >> My server: > >> Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores > >> 8GB RAM > >> > >> Cpu(s): 90.4%us, 0.4%sy, 0.0%ni, 82.7%id, 1.3%wa, 0.0%hi, 0.2%si, > >> 0.0%st > >> Mem: 8146960k total, 8034680k used, 112280k free, 143980k buffers > >> Swap: 6258680k total, 0k used, 6258680k free, 3473732k cached > >> > >> Tried with Vanilla Centos 5,6, Debian 5 many different servers and all > >> have same problem. fps_max is limited to 70 but seems that isnt helping. > >> > >> Is just me or theres any way to fix cpu usage? > >> > >> Best regards > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > > > > > > Evaldas, > > EVAgames community > > www.evagames.eu > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

