As a side note, I performed an experiment where I put two 24 player quickplay servers up on a P4 with 2 gigs of RAM, and there was no problems running it and the gameplay didn't have any noticeable latency. So, food for thought.
2011/7/19 Björn Rohlén <[email protected]>: > And in this case, one really CAN question why this is so. I remember when > moving from Q3F/ETF (quake3/enemy territory based TeamFortress) to HL/SRC. I > had 2x24 servers on ONE p4-3ghz and 4gb ram and while both pubs were full > and packed with action, that ONE cpu would chew up ~85% cpu. Now, source is > based on the old quake-sources (they call it quake 1.5 since they got them > between ID did quake 1 and 2) and SURE, they've made all these nifty > improvments, such as directx support and what not ON THE CLIENT, but the > serverside seems to be from the RQ-era. There is NO justification for moving > around a bunch of clients on the same .bsp-format, doing the same work with > LESS entities compared to an hopelessly old infrastructure and eat 8 times > the amount of resources. > > And getting worse with each release. > > -The G > > On Tue, Jul 19, 2011 at 11:54 PM, Kyle Sanderson <[email protected]>wrote: > >> We've all in the same boat. There's not much you can do without >> Valve's assistance, no one seems interested in helping. Both Movement >> and Registration have gone to hell since the EP1 -> OB swap. I'm >> constantly getting stuck in walls, Hitboxes are not lining up with >> models. We're running on a E3-1270 (3.4ghz) with Turbo enabled. We can >> get around 50 players before things get pretty sketchy. Performance >> wise we're just about evened up with EP1 (Which was running on a >> Q9550). >> >> It's nice that it was ported to OB... It's absolute crap that the >> useless cruft that existed in EP1 was ported to OB. >> Kyle. >> >> On Tue, Jul 19, 2011 at 2:36 PM, Evaldas <[email protected]> wrote: >> > X3220 is a 4 core CPU. First one of the quad core versions. >> > OrangeBox utilize only one core, so basically you are using >> > only 2.4GHz of all available. Try using the 100Hz kernel. >> > >> > On Wed, 20 Jul 2011 00:27:07 +0300, Andres Pozos <[email protected]> >> > wrote: >> > >> >> Hi: >> >> Since the source engine migration to orangebox las year i noticed that >> >> with each update the engine take more and more resources. A server with >> more >> >> than 20 slots take ALL resources availables. >> >> >> >> My server: >> >> Intel(R) Xeon(R) CPU X3220 @ 2.40GHz 8 cores >> >> 8GB RAM >> >> >> >> Cpu(s): 90.4%us, 0.4%sy, 0.0%ni, 82.7%id, 1.3%wa, 0.0%hi, 0.2%si, >> >> 0.0%st >> >> Mem: 8146960k total, 8034680k used, 112280k free, 143980k buffers >> >> Swap: 6258680k total, 0k used, 6258680k free, 3473732k cached >> >> >> >> Tried with Vanilla Centos 5,6, Debian 5 many different servers and all >> >> have same problem. fps_max is limited to 70 but seems that isnt helping. >> >> >> >> Is just me or theres any way to fix cpu usage? >> >> >> >> Best regards >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> > -- >> > >> > >> > Evaldas, >> > EVAgames community >> > www.evagames.eu >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

