Also getting lockups still. I had three in the last couple hours.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sir Jake
Sent: Friday, July 22, 2011 3:05 PM
To: [email protected]
Subject: Re: [hlds_linux] Team Fortress 2 Update Released


Same here also getting crashes 


> From: [email protected]
> To: [email protected]
> Date: Fri, 22 Jul 2011 23:10:09 +0200
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> same crashes here
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of ics 
> [[email protected]]
> Sent: 22 July 2011 23:08
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> The crash must be related to the new laser weapons. I've seen too many 
> crashes with sentry, ubered soldier and charged hit from the new 
> weapon shooting just before server goes down. All this before tonights
update.
> I'll go to sleep now and report back in 7 hours, see if the crash i 
> got was just freak accident. Though i think it wasn't.
> 
> -ics
> 
> 23.7.2011 0:05, 1nsane kirjoitti:
> > I'm getting crashes still:
> > #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
> > #1  0x4743dd87 in malloc () from /lib/libc.so.6
> > #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
> > #3  0xf3bda558 in
> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity 
> > const*)
> > () from /home/srcds/orangebox/tf/bin/server.so
> > #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*)
()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #6  0xf3bd0cd7 in 
> > CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
> > #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
> > edict_t*)
> >      () from /home/srcds/orangebox/tf/bin/server.so
> > #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector 
> > const*,
> > bool)
> >      () from /home/srcds/orangebox/bin/engine.so
> > #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, 
> > ICollideable*, Vector const*, bool) () from 
> > /home/srcds/orangebox/bin/engine.so
> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
> >
> >
> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<[email protected]>
wrote:
> >
> >> Mine haven't updated yet. Yaaay me.
> >>
> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >>>
> >>> same :D
> >>>
> >>> 2011/7/22 ics<[email protected]>
> >>>
> >>>> Just updated our servers and already one pulled out a crash. Was 
> >>>> it
> >> REALLY
> >>>> fixed?
> >>>>
> >>>> -ics
> >>>>
> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
> >>>>
> >>>>   A required update for Team Fortress 2 is now available.  Please 
> >>>> run
> >>>>> hldsupdatetool to receive the update.  The specific changes include:
> >>>>>
> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> >>>>> - Updated the localization files
> >>>>>
> >>>>> Team Fortress 2
> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director
> >>>>>     - Crash would happen whether the server was capturing 
> >>>>> Replays or
> >> not
> >>>>> - Fixed the Map Stamps Collection bundle missing in the store
> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
> >>>>> - Improved the impact sounds for the Cow Mangler 5000's 
> >>>>> projectiles
> >>>>> - Optimized many particle effects related to the Cow Mangler 
> >>>>> 5000 and
> >> the
> >>>>> Righteous Bison
> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the 
> >>>>> Replay editor
> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
> >> attribute
> >>>>> list
> >>>>> - Updated the gamehaptics file:
> >>>>>     - Added recoil/draw/crit/reload forces for the Cow Mangler 
> >>>>> 5000 and
> >> the
> >>>>> Righteous Bison
> >>>>>     - Added charge shot force for the Cow Mangler 5000
> >>>>>     - Refined the Demoman's Stickybomb Launcher/Pipe Bomb 
> >>>>> Launcher
> >> reload
> >>>>> forces
> >>>>> - Updated the localization files
> >>>>>
> >>>>> Jason
> >>>>>
> >>>>>
> >>>>> ______________________________**_________________
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> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >>>>
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> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
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