I wonder what the ratio of "us" is to servers rented by GSP's who would obviously pass on that opportunity to hammer a point home to Valve. If I didn't just take my server down already, I'd be so game to set a date to do that.
On Sat, Jul 23, 2011 at 10:39 AM, ics <[email protected]> wrote: > Maybe they introduced crashes so ghost players wont appear. I mean that's > one way to fix it ;) > > Having multiple of crashes so the situation hasn't much improved. Stuff > like this should be tested in tf2 beta first and not taking a piss on > cereals of people who run servers. This causes much unnecessary trouble > through the weekend. > > Perhaps we should set a date where everyone puts their servers down for 24 > hours at certain time just to make an example that valve needs us as much as > we need them. I'm just hoping that it's not necessary to go so far and there > won't be a nexct time when someting like this happens. > > Sent from thunderstriking rainy weather. > > -ics > > ----- Alkuperäinen viesti ----- > > That problem is not fixed. Just had it once again on one of my servers > > today. > > > > 2011/7/14 Kyle Sanderson <[email protected]> > > > > > 208.64.202.144:27017 (A Valve server afaik) has a negative Ghost Slot, > > > if this helps. The current test case (That I know of), cannot cause > > > this. > > > > > > On Tue, Jul 5, 2011 at 4:46 PM, Kyle Sanderson <[email protected]> > > > wrote: > > > > Hi Fletch, > > > > > > > > If I can recall correctly from before, it's to do with clients timing > > > > out during a certain phase in the connection process. My guess is > > > > that it's either a kick for having a hacked client, or for VAC. I > > > > should probably note crafting our own A2S_INFO replies work. > > > > > > > > If anyone's interested in a short term fix, check out the now very > > > > polluted thread on AM. > > > > https://forums.alliedmods.net/showthread.php?t=134373 > > > > > > > > Kyle. > > > > > > > > On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn > > > > <[email protected]> wrote: > > > > > Help! > > > > > > > > > > > > > > > > > > > > Can you please describe exactly what happened when you saw the > > > > > zombie players in a bit more detail? > > > > > > > > > > Do you have any logs from that period? > > > > > > > > > > Have you observed any patterns in the types of players that leave > > > > > zombie slots behind? > > > > > > > > > > Do you have any theories as to what triggers the bug? > > > > > > > > > > > > > > > > > > > > I want the player count to always be accurate. And I really want > > > > > to get this bug fixed. > > > > > > > > > > > > > > > > > > > > Any help you can provide is greatly appreciated. > > > > > > > > > > > > > > > > > > > > Thanks, > > > > > > > > > > - Fletch > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > Best regards, > > AnAkIn, > > ------------- > > ESL EU TF2 Admin > > http://www.esl.eu/eu/tf2 > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

