I wonder what the ratio of "us" is to servers rented by GSP's who would
obviously pass on that opportunity to hammer a point home to Valve. If I
didn't just take my server down already, I'd be so game to set a date to do
that.

On Sat, Jul 23, 2011 at 10:39 AM, ics <[email protected]> wrote:

> Maybe they introduced crashes so ghost players wont appear. I mean that's
> one way to fix it ;)
>
> Having multiple of crashes so the situation hasn't much improved. Stuff
> like this should be tested in tf2 beta first and not taking a piss on
> cereals of people who run servers. This causes much unnecessary trouble
> through the weekend.
>
> Perhaps we should set a date where everyone puts their servers down for 24
> hours at certain time just to make an example that valve needs us as much as
> we need them. I'm just hoping that it's not necessary to go so far and there
> won't be a nexct time when someting like this happens.
>
> Sent from thunderstriking rainy weather.
>
> -ics
>
> ----- Alkuperäinen viesti -----
> > That problem is not fixed. Just had it once again on one of my servers
> > today.
> >
> > 2011/7/14 Kyle Sanderson <[email protected]>
> >
> > > 208.64.202.144:27017 (A Valve server afaik) has a negative Ghost Slot,
> > > if this helps. The current test case (That I know of), cannot cause
> > > this.
> > >
> > > On Tue, Jul 5, 2011 at 4:46 PM, Kyle Sanderson <[email protected]>
> > > wrote:
> > > > Hi Fletch,
> > > >
> > > > If I can recall correctly from before, it's to do with clients timing
> > > > out during a certain phase in the connection process. My guess is
> > > > that it's either a kick for having a hacked client, or for VAC. I
> > > > should probably note crafting our own A2S_INFO replies work.
> > > >
> > > > If anyone's interested in a short term fix, check out the now very
> > > > polluted thread on AM.
> > > > https://forums.alliedmods.net/showthread.php?t=134373
> > > >
> > > > Kyle.
> > > >
> > > > On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
> > > > <[email protected]> wrote:
> > > > > Help!
> > > > >
> > > > >
> > > > >
> > > > > Can you please describe exactly what happened when you saw the
> > > > > zombie players in a bit more detail?
> > > > >
> > > > > Do you have any logs from that period?
> > > > >
> > > > > Have you observed any patterns in the types of players that leave
> > > > > zombie slots behind?
> > > > >
> > > > > Do you have any theories as to what triggers the bug?
> > > > >
> > > > >
> > > > >
> > > > > I want the player count to always be accurate.   And I really want
> > > > > to get this bug fixed.
> > > > >
> > > > >
> > > > >
> > > > > Any help you can provide is greatly appreciated.
> > > > >
> > > > >
> > > > >
> > > > > Thanks,
> > > > >
> > > > > - Fletch
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn,
> > -------------
> > ESL EU TF2 Admin
> > http://www.esl.eu/eu/tf2
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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