That problem is not fixed. Just had it once again on one of my servers
today.

2011/7/14 Kyle Sanderson <[email protected]>

> 208.64.202.144:27017 (A Valve server afaik) has a negative Ghost Slot,
> if this helps. The current test case (That I know of), cannot cause
> this.
>
> On Tue, Jul 5, 2011 at 4:46 PM, Kyle Sanderson <[email protected]>
> wrote:
> > Hi Fletch,
> >
> > If I can recall correctly from before, it's to do with clients timing
> > out during a certain phase in the connection process. My guess is that
> > it's either a kick for having a hacked client, or for VAC. I should
> > probably note crafting our own A2S_INFO replies work.
> >
> > If anyone's interested in a short term fix, check out the now very
> > polluted thread on AM.
> > https://forums.alliedmods.net/showthread.php?t=134373
> >
> > Kyle.
> >
> > On Tue, Jul 5, 2011 at 11:04 AM, Fletcher Dunn
> > <[email protected]> wrote:
> >> Help!
> >>
> >>
> >>
> >> Can you please describe exactly what happened when you saw the zombie
> >> players in a bit more detail?
> >>
> >> Do you have any logs from that period?
> >>
> >> Have you observed any patterns in the types of players that leave zombie
> >> slots behind?
> >>
> >> Do you have any theories as to what triggers the bug?
> >>
> >>
> >>
> >> I want the player count to always be accurate.  And I really want to get
> >> this bug fixed.
> >>
> >>
> >>
> >> Any help you can provide is greatly appreciated.
> >>
> >>
> >>
> >> Thanks,
> >>
> >> - Fletch
> >
>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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