Balance the game? Are you serious?

And it isn't really fun if you are the enemy who is being killed by the
critical hit.

2011/7/6 ics <[email protected]>

> Valve took the word of players from SPUF thread mostly that was at Server
> Feedback section at http://forums.steampowered.**
> com/forums/forumdisplay.php?f=**1002<http://forums.steampowered.com/forums/forumdisplay.php?f=1002>but
>  i cannot find it now so they must have moved it elsewhere for analyzing
> before they kicked in the quickplay feature.
>
> At that thread, a lot of people listed a lot of things that they hate on
> the servers. Most mentioned were fake players, modified respawn times, no
> critical hits, reserve slot kicks, etc. You get the picture. So based on
> that data and what Valve prefers, certain rules were set.
>
> Pub servers need critical hits and dmgspread, it's what makes the game even
> for all classes and balances the game + makes the game fun if you are the
> guy who's blasting enemy away against all odds with critical hit.
>
> -ics
>
> 6.7.2011 18:42, Björn Rohlén kirjoitti:
>
>  You should get rewarded, not penalized, for sparing new players from this
>> game-breaking bug called "critical hits" :P
>>
>> -TheG
>>
>> On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemers<[email protected]>  wrote:
>>
>>  All,
>>>
>>> On https://support.steampowered.**com/kb_article.php?ref=2825-**
>>> AFGJ-3513<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>
>>>
>>> you can see that with nocrits that your server will be disabled, dont
>>> know
>>> if they will change this at some stage or just a penalty i can live with.
>>> Since on most servers we have a crit vote, if enough people dont want it,
>>> it will turn it off, but then the server will be on/off in the rankings
>>> which is not helping i would suppose.
>>>
>>> Anyway, valve if you read this. Can you make it a penalty instead?
>>>
>>> Merci,
>>>   Eric
>>>
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>
>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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