Is there an ETA on when the client update is supposed to be released?
> From: [email protected]
> Date: Thu, 18 Aug 2011 15:39:49 +0200
> To: [email protected]
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> Alfred has received a bug report for the 32 players bug in which I
> explained all occuring problems on 32 player servers. He has
> repeatedly stated that the fix is clientside and will be shipped when
> the client gets updated (alongside redirection/fake server preventions
> and that kind of stuff).
> 
> 2011/8/18 px@ipt <[email protected]>:
> > Hello
> >
> >> 1. If you change map with capital letters you cant buy deffkit. like this: 
> >> CHANGELEVEL DE_INFERNO
> >
> > Just  tested on clean server with latest build, can't reproduce or you
> > not provided some pre-requisites which is necessary to trigger the bug
> >
> >> 2. Speccbug on servers with 32 players.
> >
> > That  is  a  bad bug report, you imply that developers/other users are
> > aware  of details of that problem, while they not. So, request will be
> > ignored,  and  you  get  the  possibility  to  claim  "They  don't fix
> > anything". That is counterproductive.
> >
> >> 3. SVC_BAD
> >
> > Isn't them were fixed near 4883/5006? Also, same problem as with 2.
> >
> >>> Date: Thu, 18 Aug 2011 16:08:43 +0300
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> Hello
> >>>
> >>> Are  you sure, that they are reported in correct place? I've read that
> >>> old  thread,  and most problems in it are client-side, while we are in
> >>> dedicated server list.
> >>> Also,  if  you  want to something be fixed, you must remind developers
> >>> about  it from time to time. For example, I've reported about annoying
> >>> log message
> >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
> >>> Continuing with current version anyway.
> >>> near  year  ago  and  get no response, but when I re-reported about it
> >>> several weeks ago, it get fixed in latest 5408 build
> >>> So,  take this list, latest hlds build, check those of problems, which
> >>> server-side  related,  and  if  they still there, re-report about them
> >>> here :)
> >>>
> >>>
> >>> > They are reported. A lot of them. Check this old thread
> >>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
> >>> > I'm sure Valve won't invest time and money in this game anymore,
> >>> > that's pretty obvious for some long time.
> >>> > I personally am satisfied and grateful to see Alfred peeking an eye
> >>> > from time to time at these exploits and bugs and taking the time to
> >>> > fix them. By "more important issues" I meant bugs, exploits, etc,
> >>> > virtually anything that makes the game or the servers unusable, the
> >>> > rest it's livable, they are kinda making part of the game.
> >>>
> >>>
> >>> > ----- Original Message -----
> >>> > From: "px@ipt" <[email protected]>
> >>> > To: Dudu Stein <[email protected]>; Half-Life dedicated Linux
> >>> > server mailing list <[email protected]>
> >>> > Cc:
> >>> > Sent: Thursday, August 18, 2011 11:33 AM
> >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >>>
> >>> > Hello
> >>>
> >>> > While  nobody  reporting about this "more important issues", even echo
> >>> > thing may be fixed among other
> >>>
> >>> >> @px: I don't want to sound disrespectful but there are really other
> >>> >> more important issues than the sound echo thing. You could use a
> >>> >> plugin or you could inform the players to type that command.
> >>>
> >>> >> Now about the beta. I didn't get to test the latest release, but
> >>> >> did anything changed, client side I mean? When I tested the last
> >>> >> time I had an issue: everytime I alt-tabbed from the game to the
> >>> >> desktop and back in game the game window wouldn't refill the screen.
> >>> >> I mean if you run the game in 640x480 and your desktop resolution is
> >>> >> 1024x768 when alt-tabbing to the game you would be stucked with a
> >>> >> window covering 1/2 of the screen and the funny thing was that when
> >>> >> hovering the cursor over the position of the menus in this window
> >>> >> wouldn't work, it was like the buttons were where they should be
> >>> >> (you could hear the sound they make when moving the mouse in the
> >>> >> lower corner, outside the game window). It needs to be said it did
> >>> >> blocked the redirection, sometimes with "the server's map differs
> >>> >> from yours" or another one, something not being able to download the 
> >>> >> map I think.
> >>>
> >>> >> But I don't think that would suffice to stop them keeping those
> >>> >> redirect servers running because of *cough* the nonsteam players who
> >>> >> will still be redirected to the nonsteam servers that use those
> >>> >> things in the first place.Maybe something like if there are running
> >>> >> 10 or more servers from a single ip that should ring a bell and do
> >>> >> some kind of checks to see if they are legite servers (like servers
> >>> >> of a community/war servers running on the same ip). I really don't
> >>> >> know what kind of workaround should be done to manage all this
> >>> >> situation, but I'm pretty sure just blocking the connect command
> >>> >> from server to the player will not be enough to get that list
> >>> >> cleaned up, because that's the main problem, not necesarilly that
> >>> >> you are redirected, but because the server list it's clogged with 
> >>> >> those redirect servers.
> >>>
> >>> >> My first time when I use this, hope this post gets where it should
> >>> >> (it didn't :))... and sorry about my English.
> >>>
> >>>
> >>> >> _______________________________________________
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> >>> >> please visit:
> >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> С уважением,
> >>>  Px                          mailto:[email protected]
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> _______________________________________________
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> >> please visit:
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> >
> >
> >
> > --
> > С уважением,
> >  Px                          mailto:[email protected]
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
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