Nope, when it is ready. Right now it needs more eyeballs on it, once the 
dedicated server changes clear the deck we can pay attention to it.

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Jay Singh
> Sent: Thursday, August 18, 2011 11:08 AM
> To: [email protected]
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> 
> Is there an ETA on when the client update is supposed to be released?
> > From: [email protected]
> > Date: Thu, 18 Aug 2011 15:39:49 +0200
> > To: [email protected]
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Alfred has received a bug report for the 32 players bug in which I
> > explained all occuring problems on 32 player servers. He has
> > repeatedly stated that the fix is clientside and will be shipped when
> > the client gets updated (alongside redirection/fake server
> preventions
> > and that kind of stuff).
> >
> > 2011/8/18 px@ipt <[email protected]>:
> > > Hello
> > >
> > >> 1. If you change map with capital letters you cant buy deffkit.
> like this: CHANGELEVEL DE_INFERNO
> > >
> > > Just  tested on clean server with latest build, can't reproduce or
> you
> > > not provided some pre-requisites which is necessary to trigger the
> bug
> > >
> > >> 2. Speccbug on servers with 32 players.
> > >
> > > That  is  a  bad bug report, you imply that developers/other users
> are
> > > aware  of details of that problem, while they not. So, request will
> be
> > > ignored,  and  you  get  the  possibility  to  claim  "They  don't
> fix
> > > anything". That is counterproductive.
> > >
> > >> 3. SVC_BAD
> > >
> > > Isn't them were fixed near 4883/5006? Also, same problem as with 2.
> > >
> > >>> Date: Thu, 18 Aug 2011 16:08:43 +0300
> > >>> From: [email protected]
> > >>> To: [email protected]
> > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>
> > >>> Hello
> > >>>
> > >>> Are  you sure, that they are reported in correct place? I've read
> that
> > >>> old  thread,  and most problems in it are client-side, while we
> are in
> > >>> dedicated server list.
> > >>> Also,  if  you  want to something be fixed, you must remind
> developers
> > >>> about  it from time to time. For example, I've reported about
> annoying
> > >>> log message
> > >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> > >>> near  year  ago  and  get no response, but when I re-reported
> about it
> > >>> several weeks ago, it get fixed in latest 5408 build
> > >>> So,  take this list, latest hlds build, check those of problems,
> which
> > >>> server-side  related,  and  if  they still there, re-report about
> them
> > >>> here :)
> > >>>
> > >>>
> > >>> > They are reported. A lot of them. Check this old thread
> > >>> > http://forums.steampowered.com/forums/showthread.php?t=845249.
> But
> > >>> > I'm sure Valve won't invest time and money in this game
> anymore,
> > >>> > that's pretty obvious for some long time.
> > >>> > I personally am satisfied and grateful to see Alfred peeking an
> eye
> > >>> > from time to time at these exploits and bugs and taking the
> time to
> > >>> > fix them. By "more important issues" I meant bugs, exploits,
> etc,
> > >>> > virtually anything that makes the game or the servers unusable,
> the
> > >>> > rest it's livable, they are kinda making part of the game.
> > >>>
> > >>>
> > >>> > ----- Original Message -----
> > >>> > From: "px@ipt" <[email protected]>
> > >>> > To: Dudu Stein <[email protected]>; Half-Life dedicated Linux
> > >>> > server mailing list <[email protected]>
> > >>> > Cc:
> > >>> > Sent: Thursday, August 18, 2011 11:33 AM
> > >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > >>>
> > >>> > Hello
> > >>>
> > >>> > While  nobody  reporting about this "more important issues",
> even echo
> > >>> > thing may be fixed among other
> > >>>
> > >>> >> @px: I don't want to sound disrespectful but there are really
> other
> > >>> >> more important issues than the sound echo thing. You could use
> a
> > >>> >> plugin or you could inform the players to type that command.
> > >>>
> > >>> >> Now about the beta. I didn't get to test the latest release,
> but
> > >>> >> did anything changed, client side I mean? When I tested the
> last
> > >>> >> time I had an issue: everytime I alt-tabbed from the game to
> the
> > >>> >> desktop and back in game the game window wouldn't refill the
> screen.
> > >>> >> I mean if you run the game in 640x480 and your desktop
> resolution is
> > >>> >> 1024x768 when alt-tabbing to the game you would be stucked
> with a
> > >>> >> window covering 1/2 of the screen and the funny thing was that
> when
> > >>> >> hovering the cursor over the position of the menus in this
> window
> > >>> >> wouldn't work, it was like the buttons were where they should
> be
> > >>> >> (you could hear the sound they make when moving the mouse in
> the
> > >>> >> lower corner, outside the game window). It needs to be said it
> did
> > >>> >> blocked the redirection, sometimes with "the server's map
> differs
> > >>> >> from yours" or another one, something not being able to
> download the map I think.
> > >>>
> > >>> >> But I don't think that would suffice to stop them keeping
> those
> > >>> >> redirect servers running because of *cough* the nonsteam
> players who
> > >>> >> will still be redirected to the nonsteam servers that use
> those
> > >>> >> things in the first place.Maybe something like if there are
> running
> > >>> >> 10 or more servers from a single ip that should ring a bell
> and do
> > >>> >> some kind of checks to see if they are legite servers (like
> servers
> > >>> >> of a community/war servers running on the same ip). I really
> don't
> > >>> >> know what kind of workaround should be done to manage all this
> > >>> >> situation, but I'm pretty sure just blocking the connect
> command
> > >>> >> from server to the player will not be enough to get that list
> > >>> >> cleaned up, because that's the main problem, not necesarilly
> that
> > >>> >> you are redirected, but because the server list it's clogged
> with those redirect servers.
> > >>>
> > >>> >> My first time when I use this, hope this post gets where it
> should
> > >>> >> (it didn't :))... and sorry about my English.
> > >>>
> > >>>
> > >>> >> _______________________________________________
> > >>> >> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> --
> > >>> С уважением,
> > >>>  Px                          mailto:[email protected]
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > >
> > > --
> > > С уважением,
> > >  Px                          mailto:[email protected]
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _______________________________________________
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