Nope, when it is ready. Right now it needs more eyeballs on it, once the dedicated server changes clear the deck we can pay attention to it.
> -----Original Message----- > From: [email protected] [mailto:hlds_linux- > [email protected]] On Behalf Of Jay Singh > Sent: Thursday, August 18, 2011 11:08 AM > To: [email protected] > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released > > > Is there an ETA on when the client update is supposed to be released? > > From: [email protected] > > Date: Thu, 18 Aug 2011 15:39:49 +0200 > > To: [email protected] > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released > > > > Alfred has received a bug report for the 32 players bug in which I > > explained all occuring problems on 32 player servers. He has > > repeatedly stated that the fix is clientside and will be shipped when > > the client gets updated (alongside redirection/fake server > preventions > > and that kind of stuff). > > > > 2011/8/18 px@ipt <[email protected]>: > > > Hello > > > > > >> 1. If you change map with capital letters you cant buy deffkit. > like this: CHANGELEVEL DE_INFERNO > > > > > > Just tested on clean server with latest build, can't reproduce or > you > > > not provided some pre-requisites which is necessary to trigger the > bug > > > > > >> 2. Speccbug on servers with 32 players. > > > > > > That is a bad bug report, you imply that developers/other users > are > > > aware of details of that problem, while they not. So, request will > be > > > ignored, and you get the possibility to claim "They don't > fix > > > anything". That is counterproductive. > > > > > >> 3. SVC_BAD > > > > > > Isn't them were fixed near 4883/5006? Also, same problem as with 2. > > > > > >>> Date: Thu, 18 Aug 2011 16:08:43 +0300 > > >>> From: [email protected] > > >>> To: [email protected] > > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released > > >>> > > >>> Hello > > >>> > > >>> Are you sure, that they are reported in correct place? I've read > that > > >>> old thread, and most problems in it are client-side, while we > are in > > >>> dedicated server list. > > >>> Also, if you want to something be fixed, you must remind > developers > > >>> about it from time to time. For example, I've reported about > annoying > > >>> log message > > >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local > steamclient. Continuing with current version anyway. > > >>> near year ago and get no response, but when I re-reported > about it > > >>> several weeks ago, it get fixed in latest 5408 build > > >>> So, take this list, latest hlds build, check those of problems, > which > > >>> server-side related, and if they still there, re-report about > them > > >>> here :) > > >>> > > >>> > > >>> > They are reported. A lot of them. Check this old thread > > >>> > http://forums.steampowered.com/forums/showthread.php?t=845249. > But > > >>> > I'm sure Valve won't invest time and money in this game > anymore, > > >>> > that's pretty obvious for some long time. > > >>> > I personally am satisfied and grateful to see Alfred peeking an > eye > > >>> > from time to time at these exploits and bugs and taking the > time to > > >>> > fix them. By "more important issues" I meant bugs, exploits, > etc, > > >>> > virtually anything that makes the game or the servers unusable, > the > > >>> > rest it's livable, they are kinda making part of the game. > > >>> > > >>> > > >>> > ----- Original Message ----- > > >>> > From: "px@ipt" <[email protected]> > > >>> > To: Dudu Stein <[email protected]>; Half-Life dedicated Linux > > >>> > server mailing list <[email protected]> > > >>> > Cc: > > >>> > Sent: Thursday, August 18, 2011 11:33 AM > > >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update > released > > >>> > > >>> > Hello > > >>> > > >>> > While nobody reporting about this "more important issues", > even echo > > >>> > thing may be fixed among other > > >>> > > >>> >> @px: I don't want to sound disrespectful but there are really > other > > >>> >> more important issues than the sound echo thing. You could use > a > > >>> >> plugin or you could inform the players to type that command. > > >>> > > >>> >> Now about the beta. I didn't get to test the latest release, > but > > >>> >> did anything changed, client side I mean? When I tested the > last > > >>> >> time I had an issue: everytime I alt-tabbed from the game to > the > > >>> >> desktop and back in game the game window wouldn't refill the > screen. > > >>> >> I mean if you run the game in 640x480 and your desktop > resolution is > > >>> >> 1024x768 when alt-tabbing to the game you would be stucked > with a > > >>> >> window covering 1/2 of the screen and the funny thing was that > when > > >>> >> hovering the cursor over the position of the menus in this > window > > >>> >> wouldn't work, it was like the buttons were where they should > be > > >>> >> (you could hear the sound they make when moving the mouse in > the > > >>> >> lower corner, outside the game window). It needs to be said it > did > > >>> >> blocked the redirection, sometimes with "the server's map > differs > > >>> >> from yours" or another one, something not being able to > download the map I think. > > >>> > > >>> >> But I don't think that would suffice to stop them keeping > those > > >>> >> redirect servers running because of *cough* the nonsteam > players who > > >>> >> will still be redirected to the nonsteam servers that use > those > > >>> >> things in the first place.Maybe something like if there are > running > > >>> >> 10 or more servers from a single ip that should ring a bell > and do > > >>> >> some kind of checks to see if they are legite servers (like > servers > > >>> >> of a community/war servers running on the same ip). I really > don't > > >>> >> know what kind of workaround should be done to manage all this > > >>> >> situation, but I'm pretty sure just blocking the connect > command > > >>> >> from server to the player will not be enough to get that list > > >>> >> cleaned up, because that's the main problem, not necesarilly > that > > >>> >> you are redirected, but because the server list it's clogged > with those redirect servers. > > >>> > > >>> >> My first time when I use this, hope this post gets where it > should > > >>> >> (it didn't :))... and sorry about my English. > > >>> > > >>> > > >>> >> _______________________________________________ > > >>> >> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> -- > > >>> С уважением, > > >>> Px mailto:[email protected] > > >>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > -- > > > С уважением, > > > Px mailto:[email protected] > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

