I already wrote a plugin to do this, actually, but that was before I
found out about the tf_forced_holiday cvar... and I asked that my plugin
be unapproved due to it.
Maybe I was a bit hasty in doing that.
On 9/1/2011 4:30 AM, Loïc PERY wrote:
I have made a plugin for this, i will post it on sourcemod forum tonight if
you want
2011/9/1 DontWannaName!<[email protected]>
Isn't there a Sourcemod plugin that can do this or use Sourcemod to execute
the command at the correct time.
Sent from my iPhone 4
On Sep 1, 2011, at 12:49 AM, Loïc PERY<[email protected]> wrote:
you need to precache some sounds and models to do it properly
2011/9/1 Ronny Schedel<[email protected]>
It's too late if you set the cvar in cp_manor_event.cfg. The change must
be
done at the end of the previous map.
-----Ursprüngliche Nachricht----- From: Ross Bemrose
Sent: Thursday, September 01, 2011 6:02 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash
So, I recently changed my server to use the tf_forced_holiday 2 cvar in
cfg/cp_manor_event.cfg to enable the Halloween holiday for Manor Event
instead of using a SourceMod plugin. I've completely removed that
plugin.
Unfortunately, now my server crashes after a random amount of time on
cp_manor_event. At a guess, it crashes when it tries to spawn the
Horsemann.
Anyone else experiencing this issue?
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