I already wrote a plugin to do this, actually, but that was before I found out about the tf_forced_holiday cvar... and I asked that my plugin be unapproved due to it.

Maybe I was a bit hasty in doing that.

On 9/1/2011 4:30 AM, Loïc PERY wrote:
I have made a plugin for this, i will post it on sourcemod forum tonight if
you want

2011/9/1 DontWannaName!<[email protected]>

Isn't there a Sourcemod plugin that can do this or use Sourcemod to execute
the command at the correct time.

Sent from my iPhone 4

On Sep 1, 2011, at 12:49 AM, Loïc PERY<[email protected]>  wrote:

you need to precache some sounds and models to do it properly

2011/9/1 Ronny Schedel<[email protected]>

It's too late if you set the cvar in cp_manor_event.cfg. The change must
be
done at the end of the previous map.


-----Ursprüngliche Nachricht----- From: Ross Bemrose
Sent: Thursday, September 01, 2011 6:02 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash


So, I recently changed my server to use the tf_forced_holiday 2 cvar in
cfg/cp_manor_event.cfg to enable the Halloween holiday for Manor Event
instead of using a SourceMod plugin.  I've completely removed that
plugin.
Unfortunately, now my server crashes after a random amount of time  on
cp_manor_event.  At a guess, it crashes when it tries to spawn the
Horsemann.

Anyone else experiencing this issue?

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